I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.
Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)
The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.
You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.
One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.
Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.
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@To the Moon
Paul, you’re right about the story vs. gameplay. But a game with all gameplay and no story becomes slightly boring. People are goal driven, and the storyline provide these goals.
And yes, “Go bring me 50 rat tails” is a goal, but it is far less interesting than the ones provided by a good story.
@People don’t want PS Vita
He’s true, I don’t want the PS Vita 😀
Jordan, thing is, people do like to carry only one item in their pockets. True, a good game library goes a long way (see XBox) but there is a line where the extra games will indeed trump the discomfort of carrying an extra item.
Thing is, I don’t think Vita will go beyond that line.
@video games for London riots:
Lol! I play STALKER and a bunch of other violent games, but you don’t see me looting. Keep ignoring the 600 lb gorilla in the living room and blame it all on the games …
A friend of mine from UK kept telling me for years that the hands of the police kept being tied behind their backs with laws considering the human rights of delinquents. He for once was not surprised of what happened: when you know you won’t get punished, guess what happens.
@Epic may ban people who spoil Gears of War 3 online:
Actually, this serves Epic well. (1) They’re basically punish people for advertising the game, and this is dumb, and (2), Epic, choose your testers better. If you have a crappy PR, you get crappy people working for you. Do your homework. Have them sign NDAs.
@Intel hiring sci-fi writers to drive technology:
Jonah, you’re making a mistake. It’s not about where to go with the tech, but rather to discover what desires the people of the future will have.
In order to have a product that sells, you need to find out what will the next generations want in terms of using technology. For that you don’t need tech people, you need sociologists.
@QOTW: one problem here is that I rarely dream. The other one is that I don’t bother remembering my dreams, unless they are truly remarkable.
Paul: You asked for it, here it is; hate mail.
You mispronounced my name. My name is not Mark. How dare you sir. I hate you.
Jordan: The story you are thinking of regarding the “accidental” flushing of a GBA was actually from the cover story on the handheld by Electronic Gaming Monthly. They purposefully flushed the unit and it started working again three days later.
QOTW: I’ll be trite here and mention Guitar Hero. It’s true though, I did dream of the colors flying down the fretboard at me during the night.
My QotW answer is not a great deal away from Matt’s. It is THE classic game.
Tetris.
I invested so many hours in that game trying to get the stupid large rocket animation that all I could see when I closed my eyelids was tetrinos falling. Now I know where they got the idea for The Matrix code animations.