SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
🙂 Now that is a nice surprise! Glad to hear the old crew again.
@NOLF:
NOLF was a pretty cool game. The developers also released modding tools and a part of the source code as an SDK, and that created quite a community around it.
The game was geared around comedy; too bad they don’t make any games like that.
Don, it’s LithTech, not LeechTech.
@ Sony could be facing “serious trouble“:
Sony IS in serious trouble. PS3 never selling too well, then getting its root key exposed, then PSN getting hacked, then Vita tanks, then they change the EULA to have users dismiss their rights to class action lawsuits … man! 2011 was not the year for Sony.
@Take Two CEO states “strong become stronger” with next-gen transitions:
What’s a bit weird (and worrisome) is that the company is in a good shape because of its franchises. Really? No new games, just rehashes of the same?
@Developer Starbreeze fears Syndicate may be “too hard“:
Well, the difficulty can ramp up, as long as it ramps up instead of being a vertical wall of a learning curve.
Ninja Gaiden was ok-ish. Contra was also ok-ish. Granted, at the time I was playing those, I had all the time in the world to try again after a failure.
Now, emulators can create saves, so …
@1% violent videogame tax:
Good luck with that. 90% of the games are violent.
@Ubisoft cuts off legit players With DRM server migration:
Something tells me that the backlash they will get for this will not change their mind about this particular DRM system.
The article has said it all: so far, DRM only hampered legit customers.
That was a really nice surprise! I had never listened to a podcast made by them, but I really enjoyed it. Seeing as this was only published on a Sunday, is there still going to be an episode on Thursday?
@Developer Starbreeze fears Syndicate may be “too hard“: I agree. The least they can do is TRY to make an easy mode, or maybe they could implement a quick-save feature which is the only thing that keeps me playing hard games.
@Ubisoft cuts off legit players With DRM server migration: I have no idea why they are still trying with DRM. Can’t they try to find some other system, it’s already evident that DRM drives customers away.
When I heard Don’s voice before the intro music I smiled. Then Jennifer did the intro. Hard to believe that it was almost a year ago when the handover happened and the Episode 200 quiz happened.
I don’t get too much time to post up a comment normally, but I wanted to say thanks to the old crew for gracing my ears once again. As one of the first podcasts I subscribed to, the “married couple and their pal” were part of my weekly routine. I hope they get a moment to see the comments from the old listeners who loved them.
Not to say that the new crew are bad (except Paul – Hate mail!), but I haven’t found things flowing quite so well as you clearly can’t record in the same room like Derrick and Jennifer.
So from someone who has listened to all 250 episodes, thanks.
hahaa. I was right I guessed it right thanks jonah for bringing them back for this episode but I sure do hope they could stay permanently I’m not saying that the new guys suck ,just sayin I miss the old days. Do I get an award for guessing the special happening right? Jk
@sony could be facing big trouble
there’s no doubt that sony is indeed facing a big problem coz the ps3 the vita the issues and almost everything they have done last year was a failure….uhhmm maybe they should consider quitting and make tv’s instead
@ ubisoft drm server migration
This is the main reason I bought a cracked copy of assasins creed revelations.hahaaa advantages
Wish the old guys could really come back and join the new guys
It was great to hear Derrick, Jen, and Don’s voices again. This was a really, really pleasant surprise.
Hope all of you and your families are doing well.
computer specs anyone?,coz I’m still really curious about it
Thanks folks, it took a lot of effort and scheduling to find a date that all three of us could pull off-crazy lives lately.
Too bad it’s so tough to build a career/job out of podcasting otherwise doing these things all day (Leo Laporte style) would be nothing but a gift. Unfortunately, real life and other opportunities struggle to take up time.
I’m overjoyed that many of the original listeners keep going far after the core group of the show has moved on. Jennifer and I created the podcast roughly five years ago and to know there is still a team pushing on with it is pretty crazy.
Perhaps that’s what happens when people do it with a passion over a profit. Granted, profit is always nice too 😉