We’re all used to Sony falling on their face at E3 in the last few years, but, this year, things were different. They’re information was delivered well, they had a great presentation medium using Little Big Planet‘s game engine as a presentation platform over the standard PowerPoint slides and everything went smoothly.
The format for displaying their facts, figures and sales numbers was well played. Nobody wants to sit in front of a chart and listen to an executive blab on about what they did and where they’re going. But, when you add some Little Big Planet flair, such as having the graphs built within their game engine and Sack Boy hopping around on the statistics things smooth over well.
I was confused on why they chose to display the Little Big Planet graphic engine followed by Resistance 2 and then taper into talk about the PlayStation 2 with game previews. It seems more appropriate to bring in the PlayStation 2 product line first, then blow the crowd away with the current generation graphics. Instead, we were awed by the epic Resistance 2 graphics and then presented with old generation stale game engines… silly.
They went on to show off the wide array of PSP games arriving and a little trailer for Resistance Retribution for the PSP. The game system is definitely more mature than their DS competitor but seems to have a bit less sales momentum.
Overall, Sony did one right by talking about their three tiered solution to gaming instead of focusing too much on a single system. PlayStation 3 numbers are good but not mind boggling (like Wii) and their PSP product is doing much better than it used to and the PlayStation 2 numbers are high but falling compared to last year (as would be expected).
By focusing on the full suite of products they’ve put their eggs into many baskets rather than rely on their bleeding edge flagship product which still needs time to grow.
Well done Sony.
😛 You can do a flashback for AvP2, it was launched in late 2001.
@Blizzard brags Diablo III will have difficulties that are harder-than-hard:
Hey, as long as the difficulty can be selected, sure, go apeshit.
I used to play games on the highest difficulty, because I liked the challenge, so I can understand people wanting more difficult games.
I will repeat myself: as long as the user can select it, it’s fine.
@Sony passed on Demon’s Souls because it was “crap“:
😀 Erm, I see a pattern here in decision making … Cure: change the decision maker.
@Sony credit rating downgraded:
Congrats to the podcast crew for the selection of news items. It is a true lecture on the principle of cause and effect.
Granted, turning down a game is only one cause that triggered the effect of Sony’s credit rating downgrade.
@Tim Schafer raises $1.6M (and counting) to develop an adventure game:
I think this is also due to the name (thanks for confirming that later in the show).
@Epic’s Sweeney: Lifelike graphics will come in our lifetime
Moore’s law might change. Ok, you can estimate how many penta flops are required in order to generate visuals. These estimates are ok and valid (the human eye won’t change in time, at least not in the next 1000 years).
But to assume that the rate of growth in computers will not change, well, as you already realized, that’s an ASSUMPTION.
If I were Tim I would limit the range (in time) for my predictions.
Regarding the 6 people on the show, well, taking turns/directing the podcast is … meh. I’ll take surprises and improvisation any time.
@QOTW:
Erm … Scrooge McDuck? 🙂
Ok, not quite a prince or hero, but I liked the cartoon. The NES games only made it even more charming.
I think the fact that he was quite determined (in the cartoon at least) in finding what was at the root of the episode’s mystery that made him my favorite.
@Blizzard brags Diablo III will have difficulties that are harder-than-hard: To me, they can make as many ultra-hard difficulties as they want, as long as they make a normal difficulty.
@Tim Schafer raises $1.6M (and counting) to develop an adventure game: This may be good news for Tim Schafer, but it’s not good news for any of the other developers. Like so many other sites highlighted, this only happened because Schafer is well-known and almost universally loved as the underdog of the industry.
@Epic’s Sweeney: Lifelike graphics will come in our lifetime: I’m not much of a graphic whore, but better graphics definitely make me appreciate the game more and maybe even enjoy it more.
@QOTW: I don’t care much for Pixie Dust, but I would guess Paul’s to be Peter Pan?
@sony credit rating downgraded
I don’t really know if sony gets most of its sales from gaming but they sure are failing when it comes to gaming this year
@ lifelike graphics will come in our lifetime
Well I’m mostly appreciating the graphics we have today and besides lifelike graphics is equal to more expensive hardware ,…. At least that’s what I think
@qotw
I would say peter pan coz he’s like immortal and he never grows up and he treats everything childsplay and he could fly whenever he wants to. Maybe I could play pixie hollow and get addicted I dunno but I could use the prize If I ever get addicted or I could just use cheat engine.. 🙂