Episode 263: Play Alter Ego

This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week’s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Chess.

As for the news:

All this, plus Reader Feedback and the Question of the Week, “What is your favorite free-to-play game?”

0 thoughts on “Episode 263: Play Alter Ego”

  1. @Aussie Diablo III preorders not getting refunded from GAME
    This sucks major balls. Aussies already get the short end of the stick, due to significantly higher prices. I pity them, they deserve better.

    @Dark Souls multiplayer
    I think that another game that uses a similar concept is TrackMania Nations. Granted, in TMN you only see the ghost of the other players, they don’t affect the game too much.

    @QOTW:
    Hmm, I don’t really play free-to-play games. I did play a free game (“Red Alert: A Path Beyond”) though.

  2. Good news, Herr: Blizzard is accepting those preorder refunds from GAME. Just send them your receipt, and you can purchase it from Blizzard minus the deposit.

  3. Hi Jonah, Jordan, Paul and Dan;

    I love the show and really enjoy listening to your buys perspective on the gaming industry.

    I was wondering if you guys could discuss the recent announcement for an Enhanced Edition of Baldur’s Gate I & II and their plans to make Baldur’s Gate III.

    Do you think they will actually make this worth buying since you can get both of the Original games gog.com rather cheaply. I’m sure these Enhanced Editions will be around $60. I can’t help but want to keep my expectations low on this even though I do love the BG series.

  4. Some awkward silence there… I think Dan was a bit tired during recording.

    @QOTW: I would say hands down Team Fortress 2, it is just so fun. I have clocked in 265 hours and the only reason I have stopped playing it is because I know every nook and cranny in it. It also gets kind of boring when you’re constantly at the top of the leaderboard :P.

    I have recently started play the MOBA Super Monday Night Combat. It’s great, I’ve played 78 hours of it, but it only has 1 mode and 3 maps as of yet. There isn’t much else to do but master the different classes. I think it also made me hate MOBA games just because there is rarely a team environment. Everyone gets pissy whenever their team loses, and blame it on their teammates even if they were the worst player. I don’t know, in TF2 I always had that feeling of being in a huge team cooperating, and if you died it was your fault.

    I would also like to note that I have never spent a penny on free-to-play games.

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Episode 326: Jordan’s BackEpisode 326: Jordan’s Back

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The news includes:

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All this and Listener Feedback, as well as the Question of the Week, “When will the current generation of consoles discontinue?”

Episode 227: Dreaming Of GamesEpisode 227: Dreaming Of Games

Paul is a sleepy boy this week, as Jordan finally erupts in disgust over criticism of the PlayStation Vita. Instead of a Gaming Flashback, the guys check out the upcoming indie adventure game To the Moon.

They also discuss the following news items:

We also get some reader feedback, and this week’s Question: What games, if any, did you find yourself dreaming about playing that you already owned? Write in and tell us!

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!