Episode 265: See You After E3

This episode is a little late due to the holiday, but at least it’ll give everyone something to listen to when there’s no episode next week due to Jonah Falcon and Paul S. Nowak heading to E3.

In the meantime, the gang covers the following news:

  • THQ: “Linear is not a dirty word for an FPS”
  • Pachter decries on-disc DLC as “just plain greed”
  • Crysis 2 returns to Steam
  • The Old Republic still has one of the biggest dev teams in industry

Along with the usual Reader Feedback, the crew this time asks the readers to ask some questions, instead of the other way around. Let us know what you want to know.

0 thoughts on “Episode 265: See You After E3”

  1. @Gaming flashback: did any of you played Mission Impossible on NES?

    @“Linear is not a dirty word for an FPS”
    Well, what can I say, if you wan to push for a very specific story/experience, then linear is the only way to do it.
    However, you get better replay value from sandbox games. Heck, I still love playing all STALKER games.
    Jonah, good point on building a climax easier on linear games. I harp back to STALKER: the first game was a sandbox game up until reaching Chernobyl. Afterwards, it turned linear, and it didn’t feel bad at all.
    I feel so sorry for GSC having to shut down. I hope Vostok Games (the startup from the former GSC games) will do better.

    @Pachter decries on-disc DLC as “just plain greed”:
    You know, this time I agree with the dude.

    @Crysis 2 returns to Steam:
    Hmm, lemme guess, Origin didn’t work that great? Or is it that money has no color, so Steam customers are just as good as Origin customers?
    Did Valve lower their demands in the cut from DLC?

    @The Old Republic still has one of the biggest dev teams in industry:
    It’s hard to sell 3 mil. of copies of anything, never mind a new IP. It’s a risky bet.

    @QOTW:
    What do you guys think of “Amnesia: The Dark Descent”? That is, if you played it.

  2. i am sorry i disapeared but i do not have much time…
    @qotw how long does it take to make a single episode of a podcast from early planning to final editing?

  3. Not much interested in the news, so I’m going to comment on E3.

    Plenty of games have been added to my list of games I want to play, among them are:
    -Need for Speed Most Wanted
    -Epic Mickey 2
    -New Super Mario Bros. U
    -Pikmin 3
    -Rayman Legends
    -Tom Clancy’s Splinter Cell: Blacklist
    -Tomb Raider
    -Watch Dogs

    Worst E3 conference was Microsoft, best was Ubisoft. What I don’t get is how many people are “disappointed” by Nintendo’s conference, expecting huge releases such as Zelda, Metroid, F-Zero or even Smash Bros. I think that many people do not understand how long it takes to make the great games Nintendo makes, and expect them to churn them out like Call of Duty. I also think that it’s a smart move by Nintendo, releasing quite a few good titles at launch, and then pace the awesome games one by one for the future. Maybe this way the WiiU won’t run out of first-party games as soon as the Wii did.

    2 questions, both for Paul:
    So, did you shit your pants when Nintendo announced the WiiU will come out Holiday 2012?
    Have you finished Skyward Sword yet?

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New Australian R18+ Proposal DraftedNew Australian R18+ Proposal Drafted

A new draft of the R18+ classification has been released by home minister Brendan O’Connor through the Australian Federal Government. The new guidelines closely match those in place for Australia’s film industry. The new R18+ rating removes restrictions on bad language, drug use and nudity; in contrast, the current guidelines forbade the classification of any adult-themed games.

O’Connor’s draft claims that the R18+ rating will allow “virtually no restrictions on the treatment of themes”, and violence in games “except where it offends against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that it should not be classified.” As far as sex, the draft says, “Sexual activity may be realistically simulated. The general rule is ‘simulation, yes – the real thing, no'”.

Of course, “standards of morality, decency and propriety” is still troublesomely subjective, while “simulation, yes, the real thing, no” is comicly inept for videogames, where everything is simulation. You may be able to tell when live actors are actually performing sexual acts, but when can you tell a videogame character is actually having sex?

O’Connor stated:

“The Gillard government wants to provide better guidance for parents and remove unsuitable material from children and teenagers. The introduction of an R18+ classification will help achieve that and will also bring Australia into line with comparable nations. This issue has been on the table for many years, without the necessary progress to make a change. We’ve recently seen several states publicly express their support for an adult only rating for games and I’m keen to reach a unanimous decision at the July meeting.”

Rather than banning games, why not punish stores for selling mature games to underage children? Or put the onus of raising children on the parents?