GTA IV: 46th Best-Selling Game In August

Like a washed up superstar, Grand Theft Auto IV continues to drop in NPD figures. This Axl Rose of video games came on strong and sputtered out into oblivion with barely a notice, leaving the spotlight and all hype behind it. This drastic fall may hurt any negotiations “behind closed doors” with Electronic Arts and their constant attempts to take over Take-Two.

Prior to the release of GTA IV we, in our gaming podcast, predicted a huge launch would up the anti against the bids on Take-Two from EA but things didn’t work out exactly as we expected. Although the game has sold 8.5-million units, it might not add any new bargaining power to the back door negotiations.

A game company is only as good as their games. A hit title which dies out quick helps financially guide the future of the company; technically the future isn’t so bright. With the title quickly falling off the top game sales charts we may never see it hit record sales figures to match that of smaller titles. Having one hot title every four years that “breaks records” for a week isn’t a strong weapon against a low bid from a larger publisher.

While EA may not have any record setting “one week” sales titles yet, they do have a consistently strong set of titles which stick on the charts for months with newer titles arriving to take their spot when they fade. The same can be said for a few other notable publishers, Activision and Ubisoft. To survive in the hot game industry, especially with market downturns, one must have a cycle of great games to publish throughout the year consistently year-over-year in order to provide evidence of their financial stability.

Assuming the bid won’t raise for GTA IV, where does that leave Take-Two? Perhaps Take-Two is better off under the umbrella of Electronic Arts after all. The waters are getting more hostile in the industry as companies compete for gamers attention with 100-million dollar titles and casual games and game consoles (read: Wii) start to build a whole new none-gamer-style momentum.

Is Take-Two better off under the EA brand?

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Wrath of the Lich King – Dazed and ConfusedWrath of the Lich King – Dazed and Confused

It’s tough playing an expansion when new updates have changed a few ways the system works. I’ve also had some troubles because most of my addons do not function in the Lich King beta. There are a few quests that have left people confused and screaming “how do I turn in the horse quest?” when the repeated response “press 1 to turn in quest!!”

Along with new terrain comes new questions and new solutions, many World of Warcraft gamers are used to the areas found in Azeroth and throughout much of Burning Crusades content. One of the fresh new experiences of an expansion is being able to play the game you love, but with new experiences not simply “more experience.”

It took me roughly fourty minutes to figure out how to get on my mount and ride off into the sunset. Because they’ve changed a bit about how the mount is placed in your inventory, instead being in the “pet” tab in your character profile; this new addition was a slight adjustment to my usual method of play.

Although information is growing on Lich King and its content you’ll find the general chat the best place to get answers as others have already experienced much of the introduction areas once or twice; some folks are on their third iteration of their best Death Knight.

Thus far, the introduction areas are a great way to exercise the powers of the Death Knight and best understand your abilities. You’ll find yourself gaining epic amounts of experience with ease, pushing 12,000 experience for a basic quest. When you’re at level 55, you’ll need a ton of experience to level up so the newbie areas tends to doll out tons of experience to give you a clue how the game mechanics.

Initially, you’ll probably be wondering what runes are, runic powers and what the talents the Death Knight holds under his/her black cape of doom.

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Diablo 3 Doesn’t Look Right, Dev Says Yes Sir!Diablo 3 Doesn’t Look Right, Dev Says Yes Sir!

There has been many debates on the graphic level of Diablo 3 and how it should be different. Finally a developer comes out and says “um, no.” Their reasoning is fairly simple, it’s one thing to photoshop up a screenshot with some filters but it’s another to get the texture and lighting to run at that detail on a standard computer.

How do you argue with that? Personally, I think the graphics look wonderful, brilliant, vibrant and professional. Diablo 3 game designer Jay Willson said:

“The key thing to remember here is that this has been Photoshopped. This isn’t created by the engine. Though it looks really cool, it’s almost impossible to do in a 3D engine because you can’t have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons.” (slashdot)

Non-developers seem to forget that the colors, cameras and lighting don’t come free on a video game. Everything has limitations and, although the limitations change over time, today’s graphics for a standard machine are capable of running Diablo 3. Blizzard isn’t making a game that only hardcore PC gamers can play, this game is for everyone.

Building a video game is a lot of smoke and mirrors to make a virtual object look “real” to normal gamers. Immersion and definition is important, grainy dark graphics do set a mood, but they also frustrate many players. Remember DOOM 3? Some people could barely see the “epic graphics” of the last DOOM sequel, it’s time to mature and show off true colors.

Darkness usually is used to hide imperfections, Diablo 3 has nothing to hide.

(For a high resolution photo, checkout MTV Multiplayer Blog)

Episode 719: Random TalkEpisode 719: Random Talk

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This week, there was almost no news (until the last second). Instead, the guys talk about videogames they’ve been playing and the minor news items that popped up.

The one major news item:

  • Gamers seek legal win that would stop developers from rendering online games unplayable

Let us know what you think.

The post Episode 719: Random Talk first appeared on Gaming Podcast.