Episode 696: Nintendo Directs, PlayStation States, Microsoft Lifts the Kimono

Plenty to talk about, as the guys discuss Cities Skylines 2, The Elder Scrolls 6, Phil Spencer’s old emails, the Steam Deck 2 and The Division 3. However, the main focus of discussion lies in the Nintendo Direct, PlayStation State of Play and Xbox Tokyo Game Show conference and what to expect in the future.

The news otherwise features:

  • Xbox Series X disc-Less design leaks online
  • Fallout 3 remaster leads colossal Microsoft leak of unannounced games

Let us know what you think.

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Episode 471: Nintendo’s LawyersEpisode 471: Nintendo’s Lawyers

Nintendo is the main focus of this week’s episode, but we can’t discuss the company too much or they’ll sic their lawyers on the podcast. Other than that, there’s plenty of safe things to discuss.

This week’s episode includes:

  • Evil Genius 2 in development at Rebellion
  • Nobody can find the source code for Icewind Dale II
  • Breath of the Wild players will learn more about Zelda in The Champions’ Ballad DLC
  • Where are all the Nintendo Switch game ports?

Also, learn about who won the contest, which was decided by the roll of a die.

Episode 596: More Sound ProblemsEpisode 596: More Sound Problems

The sound problems continue, while Jonah complains about not being able to live stream Dragon Quest XI; this issue is something that’s frustrated PlayStation, PC and Switch gamers for the past few years, and there doesn’t seem to be a reason why the restrictions are there.

Otherwise, the news of the week includes:

  • Mass Effect and Dragon Age leads leave BioWare
  • Halo Infinite now planned for a Fall 2021 release
  • Square Enix delists original Dragon Quest XI: Echoes of an Elusive Age as S version comes out

Let us know what you think.

Are You An Okami Fan?Are You An Okami Fan?

PlayStation 2 fans may recall a little title called Okami, it’s an action adventure game developed by Clover Studios and published by Capcom. The original Okami title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received.

Clover Studios was closed after the release and all the intellectual properties went back to Capcom, the company that funded the studio, leaving Capcom responsible for future sequels.

Christian “Sven” Svensson said “I think we need a lot more people buying the current version before we seriously consider a sequel”. A harsh statement on the game’s combined sales figures, perhaps, but also probably an accurate one. (Kotaku)

This is the sound of a developer not so happy with prior performance and finding it too risky to try for a second title. Although many sequels outshine their parents there is some truth to the fact that slow selling parents will create slow selling sequels, there is something to be said about learning form past experiences.

The game had good reviews, isn’t it worth trying to make a second game based on that? Maybe people just aren’t jazzed about Japaense folklore, myths and legends as the basis for a game.