Gaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 627: Them New World BotsEpisode 627: Them New World Bots

The hottest new MMO is out, New World, and it’s been dominating the news this week, along with other MMOs.

  • New World bots flood fishing spots, so players bring boars to kill them
  • Offline version of MMO Dragon Quest 10 hits Japan in February
  • Metroid Prime 3 developer reveals scrapped open world plans
  • Sora revealed as the final Super Smash Bros. Ultimate DLC fighter
  • Wasteland 3‘s final DLC is out now

Let us know what you think on the Facebook page here.

Gaming Podcast DelaysGaming Podcast Delays

Thanks to the New Hampshire’s “State of Emergency” it looks as if we’ll have to delay the podcast a bit this week. We have had no electricity in four days and continue to have to deal with lack of power in our day-to-day life.

Once power is restored and we’re back online we’ll schedule a time to record the show. Until then, we’re offline until the electric company gets to our area. Hopefully we’ll be on the power grid today so we can record in our normal schedule but that’s more of a dream than an ETA.

Episode 589: Waiting for 2100Episode 589: Waiting for 2100

Nintendo has finally given a launch window for their next console, while TJ is slightly distracted by the Chiefs.

This week’s news includes:

  • Titanfall 3 is in development at Respawn
  • As 2020 ends, so does FarmVille
  • Among Us 2 cancelled in favor of ongoing work on the current game
  • Amazon is also warning Xbox Series X preorder customers that their consoles might show up late
  • Spider-Man PS4 owners can’t upgrade to the PS5 version for free
  • Nintendo’s Switch successor will release before 2100

Let us know what you think.