Casual gamers will be glad to know one of the big publishers of casual games will be publishing Luxor 3 for the Wii console, perhaps this will be one of many to come. While large console based developers like Ubisoft, Electronic Arts and others are trying to make casual games for the Wii but MumboJumbo’s […]
MumboJumbo Making Luxor 3 For Wii
December 20th, 2008 · 1 Comment
Tags: Casual Games · Wii
Apple, The Great Casual Platform?
October 31st, 2008 · No Comments
Apple’s iPhone and iPod platforms have been great stages for launching some hot casual game titles. Besides the slick sexy look the platforms play games well, have great user interface features and, as developers are concerned, offer great support and turn around speeds. While Nintendo and Sony own a lot of the market in terms […]
Tags: apple · Casual Games · Mobile
Preparing for Popcap Bejeweled Twist Launch Party
October 27th, 2008 · 1 Comment
I’m here in Seattle Washington awaiting tonight’s Bejeweled Twist launch party. It was a long trip considering Chicago’s the leading city for airport traffic and the wind didn’t allow for a speedy departure. Arriving at 2:00 a.m left me cold, hungry and in dire need of sleep. Today it’s bright and sunny, still cold as […]
Tags: Casual Games · popcap
Popcap’s Feeding Frenzy 2 on Xbox LIVE Arcade
September 17th, 2008 · No Comments
The place to be, this week, is Xbox Live Arcade (XBLA) as Popcap’s now released Feeding Frenzy 2 on the 360 platform. Xbox Live Arcade has been the go to place for awesome new content brought in high definition on both shrink wrapped box games along with classic casual titles. Not into casual games? Perhaps […]
Tags: Casual Games · Industry News · popcap · Press Release
Elebits 2 Announced for Nintendo DS
July 8th, 2008 · 2 Comments
How odd to release the sequel to a fun Wii game on a hand held device over the original platform. Introducing, Elebits: The Adventures of Kai and Zero. Sure, the DS is a great staging point for an Elebits style game, but what happened to the Wii platform? Video game attachment rate, that’s what happened […]