Tag: Episode

TD Gaming Podcast 81: Killer lolcatsTD Gaming Podcast 81: Killer lolcats

This weeks gaming podcast we contemplate the question “how do you buy video games?” Do you use news magazines, online reviews, screenshots, previews or do you have your own method of deciding what games are cool. We also do a bit of a flashback on Q*Bert.

This weeks gaming podcast news includes:

  • Will Wright’s Comic-Con keynote: He’s a genius
  • Bungie’s next three halo games
  • Nintendo admits to storage issues.
  • Miyamoto admits to top franchises in development

We also take a short look at the history of Cliff Bleszinkski and what he’s done so far in his career. He may be the next Carmack, who knows!

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

TD Gaming Podcast 79: I’m Often WrongTD Gaming Podcast 79: I’m Often Wrong

This weeks gaming podcast we’re all over the rhythm matching games along with great gaming news and a bit of our early E3 coverage. We continue our RPG history and we also look back on Dragon Fire, and old Atari 2600 game.

This weeks podcasting news:

Jennifer wonders if the market is becoming flooded with music matching games and we’ve got to handle a big listener question: What holiday game would sell a console in 2008?

*Sony has recently cut prices on the 80GB PlayStation 3.

TD Gaming Podcast 78: Isometric EmotionsTD Gaming Podcast 78: Isometric Emotions

This weeks gaming podcast, emotions run wild while we talk about our initial reactions to Diablo 3’s isometric engine, gaming graphics and overall Diablo experiences. Doug admits to owning two copies of Diablo 2, but doesn’t really know why.

This weeks news round up:

We take a stroll down memory lane and talk about River Raid for the Atari 2600 and also cover some more history on RPG’s including Magic The Gathering.

Don’t forget to DIGG IT!

Gaming Flashback: The Incredible MachineGaming Flashback: The Incredible Machine

The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of the shop known as Jeff Tunnel Productions.

Jeff Tunnel Productions published the first Incredible Machine games from 1993 to 1995 while Sierra Entertainment published all the rest of their titles all the way up to 2001. What is The Incredible Machines all about? It’s a game where you must build a series of Rube Goldberg devices in a “needlessly complex fashion” all to perform some simple tasks. That is the entire point to a Rube Goldberg device, which was originally defined as “accomplishing by extremely complex roundabout means what actually or seemingly could be done simply.”

I think everyone has seen a Rube Goldberg device, their are examples in science museums, and entire Myth Busters Episode about them, they appear in many movies (Goonies used one to open the fence to let in Chunk after he does his dance as did Doc Brown in Back to the Future to cook his breakfast and get his dog food).

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