TD Gaming Podcast 81: Killer lolcats

This weeks gaming podcast we contemplate the question “how do you buy video games?” Do you use news magazines, online reviews, screenshots, previews or do you have your own method of deciding what games are cool. We also do a bit of a flashback on Q*Bert.

This weeks gaming podcast news includes:

  • Will Wright’s Comic-Con keynote: He’s a genius
  • Bungie’s next three halo games
  • Nintendo admits to storage issues.
  • Miyamoto admits to top franchises in development

We also take a short look at the history of Cliff Bleszinkski and what he’s done so far in his career. He may be the next Carmack, who knows!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 430: Audio IssuesEpisode 430: Audio Issues

This episode has some audio issues due to circumstances requiring Jonah to tape from outside in the NYC streets. Otherwise, this week’s news is Poke-mazing as some major issues hit the video game world this past week.

The news includes:

  • Valve’s Counter-Strike illegal gambling controversy continues
  • Red Dead Redemption sales jump 6000% after Xbox One backwards compatibility announcement
  • Pokémon Go raises security concerns among Google users

This is the contest’s last week. The Question of the Week is “How much is too much data to share with a game company?”

Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate

Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

(more…)

Episode 726: Directly NintendoEpisode 726: Directly Nintendo

This week is Nintendo’s turn at their showcase. But you know what? There’s even more to talk about. The Beyond Good and Evil remaster showcased, Ace Attorney Investigations Collection also getting remastered, the banana clicking game now 9th most popular of all time on Steam, Embracer Group shuts down Pieces Interactive, Life is Strange: Double Exposure ‘will respect both endings’ to original game, FromSoftware warns new Elden Ring Steam Deck bug making game unresponsive, and Microsoft will be at this year’s Gamescom.

The other news includes:

  • Sims-like rival Life by You has been canceled after indefinite delay

We also have listener feedback. Let us know what you think.