Exclusive Artist Deals In Rhythm Games Not Good?

Rhythm games are the new FPS for a lot of gamers, a broader audience of gamers, and the market is thriving and demanding new titles. Harmonix and Activision are at the front of the battle with Konami following a bit behind but still contending (we think) very soon.

Each company plans to up each other with cooler instruments, tighter controls and new in-game options and multi-player fancies. It’s a business and each competitor tries to gain a lead by whatever means needed to win… or do they?

Harmonix stops short when it comes to purchasing exclusive rights to music artists, for now at least. Harmonix’s Eric Brosious went on blogger record saying, “We prefer not to sign exclusive deals with artists because while it seems like the competitive “business” thing to do, in the long run, it’s really not good for anyone. We think we should be working to get more music out to more people.” (kotaku)

As Marky Mark once said, we need “Music for the people” not for in-game exclusives making us choose between Guitar Hero and Rock Band titles. We’ve seen what EA has done to the football franchise by taking control of the NFL roster, money talks and the best game doesn’t always win.

If Activision decides to buy up a ton of great exclusive content and you’re a rock band gamer, you’ll lose out in a ton of great content. For some gamers, that might mean losing out in some artists you’ve never heard before which also means the artist loses out in new fans. We’ve seen younger gamers fall in love with the sounds of Boston and The Police, bands famous way before the birth of many of the Rock Band fan base.

You can tell Harmonix is a development group with roots in music while Activision is a development group with their roots in business. While exclusive access brings you an advantage, in terms of broadening the culture of music, it does very little. Harmonix may be in the right but will that matter in the end when business deals hit the table?

p.s. sorry about the Marky Mark reference, but it had to be done. Bringing out a bit of my own childhood there…

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 608: Ghosts and Goblins and EverythingEpisode 608: Ghosts and Goblins and Everything

Lots of stuff is coming to Game Pass and platforms everywhere, as TJ enthuses about Ghosts ‘N Goblins, and shows less enthusiasm over Resident Evil Re:Verse.

This week’s news includes:

  • Ghosts ‘N Goblins Resurrection coming to PlayStation, Xbox, and PC in June
  • Elite Dangerous: Odyssey launches on PC in May
  • Dragon Quest Builders 2 is coming to Xbox Game Pass
  • Resident Evil Re:Verse has been delayed

Let us know what you think.

Episode 701: Carts and GlitchesEpisode 701: Carts and Glitches

The guys continue from #700 by discussing, among other things, the upcoming Dark Forces remaster.

The news includes:

  • Xbox Partner preview
  • Cities: Skylines 2 studio promises performance issues can and will be fixed
  • PlayStation 5 Slim disc drive seems to require internet connection to install
  • Xbox sees record-breaking Q1 gaming revenue
  • Hogwarts Legacy Switch Day One update is larger than game’s cartridge size

Let us know what you think.

Episode 414: We’ve Done BetterEpisode 414: We’ve Done Better

This week’s podcast isn’t the best, but at least we tried, right? There’s a lot of chatter, and Scott gets really angry at people criticizing Star Wars.

This week’s news items includes:

  • Iranian state television mistakes Medal of Honor footage for reality
  • Street Fighter 5 Arcade Mode being considered
  • Experimental 5D data storage could store 360TB of games for 13.8 billion years
  • Ubisoft boasts about The Division beta’s huge numbers
  • HTC’s Vive VR Tech will launch in April priced at $799

This week’ Question of the Week: “When, if ever, will you be getting VR?”