Win A Free Copy of Peggle Nights

Many folks know the name Peggle as an addictive casual game from PopCap Games. For those that have played the original Peggle game, you’re already up to speed on the addictive nature of the little peg bopping game with family fun and innovative game play.

Gamingpodcast.net has a unique chance to give away eight electronic downloads of the upcoming game title Peggle Nights for Microsoft Windows. We’re making it very easy to enter to win our contest, you can:

How do you know if you’re a Peggle addict? No better way than signing up to win a free copy of Peggle Nights! Feeling unlucky? Listen to the podcast and write-in and then post in our forums to double your chances of winning one of the eight copies we’re giving out! We’ll have four reserved for forum posters and four reserved for gaming podcast entries.

If you want to read my past review of Peggle, head over to GameStooge.com and read up, get ready and start entering to win!

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Are Game Controllers Too Complicated?Are Game Controllers Too Complicated?

The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.

We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.

Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.

Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?

Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.

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Episode 720: Yu-Gi-Oh Stinks!Episode 720: Yu-Gi-Oh Stinks!

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This week, the guys talk about how Yu-Gi-Oh players stink, literally. Aside from that, they also discuss the Star Wars Outlaws‘ $110 and $130 editions, Palworld‘s PvP arena, the Rogue Prince of Persia getting revealed, yet another Stardew Valley patch is on the way, Activision Blizzard and NetEase renew their agreement to publish games in China, and free updates heading to Fallout 4.

The news includes:

  • Sega declares 2024 the Year of Shadow the Hedgehog
  • Slay the Spire 2 releases in 2025
  • EA denies rumor that it canceled an in-progress Dead Space 2 remake
  • The Dread are the new enemy faction coming to Destiny 2

Let us know what you think.

The post Episode 720: Yu-Gi-Oh Stinks! first appeared on Gaming Podcast.

Starcraft 2 Part Eins, Zwei and DreiStarcraft 2 Part Eins, Zwei and Drei

Nobody is perfect. When it comes to creating an epic story arc, awesome pre-rendered movies and a fully fleshed campaign Blizzard has done well. Now, Blizzard speaks of Starcraft 2 and the world shuts their mouth and listens to each and every word. What’s the word?

A Trilogy.

We’re not talking about the Lord of The Rings style trilogy, but three games with full stories which all end with the gamer being satisfied at the closure, not cliffhangers.

The three standalone games will be (says GameStooge):

  • Terrans – Wings of Liberty
  • Zerg – Heart of the Swarm
  • Protoss – Legacy of the Void

Gamers are probably thinking, “so, I can play multiplayer with only one race?” No! The campaign is split into three separete games, not the races and multiplayer features. Although, each title is sure to introduce something new to the game engine, Blizzard has said:

“Nothing changes for multiplayer or skirmish mode. All three races are fully implemented from the get go. Each campaign will feel like an epic story – not a cliffhanger into the next one. They will each have separate arcs that have a clear start, middle, end – and you will feel like you’ve really finished *something* at the end of each game. More content than we’d previously planned – many more Movies, Missions, etc.” (games.on.net)

From our perspective, it seems Blizzard is itching to release the multiplayer system to the world sooner than later, considering some countries use Starcraft as a professional league, but they don’t want to rush out fast to market campaigns just to satisfy this multiplayer desire.

Instead, they’re going to take their time, in usual Blizzard style, by releasing the game as they finish it… per races story. This should give us a less watered down storyline or having one or two races with a piss poor storyline while another has a kick ass storyline because it was done first.

End result? Multiplayer gamers will be happy in the end while those that play Starcraft for the story will need to wait for each game to be completed. We know Blizzards release schedule is “when it’s ready” so we can only imagine how long it will take to reach that third game in the trilogy.