Win A Free Copy of Peggle Nights

Many folks know the name Peggle as an addictive casual game from PopCap Games. For those that have played the original Peggle game, you’re already up to speed on the addictive nature of the little peg bopping game with family fun and innovative game play.

Gamingpodcast.net has a unique chance to give away eight electronic downloads of the upcoming game title Peggle Nights for Microsoft Windows. We’re making it very easy to enter to win our contest, you can:

How do you know if you’re a Peggle addict? No better way than signing up to win a free copy of Peggle Nights! Feeling unlucky? Listen to the podcast and write-in and then post in our forums to double your chances of winning one of the eight copies we’re giving out! We’ll have four reserved for forum posters and four reserved for gaming podcast entries.

If you want to read my past review of Peggle, head over to GameStooge.com and read up, get ready and start entering to win!

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Blu-ray Doesn’t Validate Your Console, SonyBlu-ray Doesn’t Validate Your Console, Sony

Is Blu-ray dead? Tech Sites around the Net are calling it a “death spiral” and we’re now looking at the downfall of the winning high definition format. Many non-PS3 Blu-ray players are still in the USD $200.00 range, a bit high for mass market adopters, and people aren’t planning to run out and buy a Blu-Ray player in our economic slump.

What’s the market share of the Blu-ray product? Four Percent. Blu-ray and the PlayStation 3 have a lot of battle scares after the fight with HD-DVD to “win” the format war. In the end, Sony won the battle but the war was not with the HD-DVD format, it’s with the average Joe consumer.

Does this effect the PlayStation 3? One of the up sells of the PlayStation 3 was the Blu-ray capabilities, it games and it’s an entertainment device all-in-one. It’s a great deal right?

“The advent of low cost up-sampling DVD players dramatically cut the video quality advantage of Blu-ray DVDs. Suddenly, for $100, your average consumer can put good video on their HDTV using standard DVDs. When Blu-ray got started no one dreamed this would happen.” (zdnet)

The obstacles against the Blu-ray format are huge, especially with NetFlix coming to the Xbox 360, high definition download options and licensing costs on the Blu-ray to movie creators. Blu-ray won’t die in this generation of PlayStation 3 consoles but many folks, including Apple, are pausing to see if it has any chance at all to break into the industry.

Four percent just isn’t enough to inpsire confidence.

Episode 286: Free Indie GamesEpisode 286: Free Indie Games

This week, Gaming Podcast is giving away free indie games: Dungeon Defenders and the Zeboyd 2-Pack including Cthulhu Saves the World and Breath of Death VIII. The Gaming Flashback includes the original Splinter Cell from 2002.

There’s also plenty of news items including:

  • Blizzard facing class action lawsuit over Battle.net security
  • Former Square boss calls merger “a complete failure” between Square and Enix
  • Nintendo details Wii U network ID system
  • Molyneux skeptical about tablet/TV gaming
  • Halo 4 makes $220M in first day, Forward Unto Reach garners 46M viewers
  • Analyst: Grand Theft Auto V will sell 25M units

No Question of the Week – just let us know if you’d like to win either Dungeon Defenders or Cthulhu Saves the World/Breath Of Death VIII.

In addition, this is the final week of Kickstarter funding. Help the TD Gaming Podcast with its Kickstarter fundraising.

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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