Peggle Nights Contest Update

For those that haven’t posted on the forum or send us an e-mail about our Peggle Nights contest, it’s time to get in the action! The free Peggle Nights game giveaway will expire soon and we want as many contestants as possible.

We’ve got many great entries, we’ll be reading off some of the e-mails we received about our podcast contest this week along with some of the great forum posts. Those that love Peggle have a passion and desire for the title, so the next one is sure to be a hit.

For those that have already written in, sent e-mails or otherwise contacted us, we appreciate your efforts. Make sure you listen to the gaming podcast for all the details on the contest.

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Welcome to the last gaming podcast of 2008! This week we’re flashing back to Nobunaga’s Ambition, a classic turn based Japanese strategy game. We’ll take a look back at the history of FASA and hit up some gaming news, including:

This weeks soap box segement, we ask if the video game release cycle is too fast or too slow.

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Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

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This week’s gaming podcast is full of “awesomenessness.” With great listener comments regarding the next-generation of console technology, a retro look back at Moon Patrol, history of SEGA and the top news articles of the week. It’s like a tasty podcast strudel with frosting! This weeks news includes:

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This week’s question of the week, is Steam the winner of the electronic distribution technology? Could Blizzard take them on and become a competitor?