Gaming Podcast 140: Cookie Cutter

This week we’re pulling a 2-person shift while Don is away being sick and tired. We substituted his astute comments with extra epic insight… okay, we just did as best as we could without him. We flash back to Venture, we do an audio review of Zuma’s Revenge and we kicked it free style with some news:

  • podcast-200x200Halo: ODST Reviews are in
  • Turbine working on an MMO for the console
  • Price Cuts boost sales, initially, but not over the long term
  • Infinity Ward Responds to Gearbox … sort of
  • Red Octane considering Natal controls

This week’s question of the week, can big companies still innovate with new games?

0 thoughts on “Gaming Podcast 140: Cookie Cutter”

  1. …. Oh yeah my answer to ur question is below 8}
    Well a lot of major game developers are where they are today because of making great original games and software. But much like the kernel, he’s gonna keep selling chicken till no wants it no more. Investors don’t like risk. In a financial prospective its probably wiser for a successful developer for example bungie and Activision to keep developing in games they know will sell like Halo and call of duty and leave there next innovative idea for a raining day. Maybe they wanna keep bleeding the well dry til the next generation of consoles. I hope the passion and pace of making new and better games in the industry doesn’t slow down cuz I think the history of gaming since the 80s is amazing. Btw Could you 3 make a time line presentation of what you think were the most epic stages/changes in gaming history.
    Thanks for casting
    cheers

  2. As soon as I heard you saying the dog ate Krud’s post, it occurred to be that none of the posts that were put up in response BEFORE you made the scary game question of the week in a new post.
    If you search for the original post by me you should see the responses.

  3. -About the Question of the Week
    Short answer, yes. Although, in their defense if it isn’t broke why fix it? Nintendo is living off it’s 20 year old IPs, Mario, Zelda, Metroid, Mario Kart, ect. It seems that Mario continues to bring new elements to the table, but c’mon I’m gonna call a spade a spade; it’s a platformer as it has been from day one.
    I do think the nail has been hit squarely on the head though; games are a business just as much as they are art, so when the investors start clamoring new IPs will be developed

    —-
    Not about the question of the week
    What does everyone think about the price cut of the wii, and rumors ( i think they’re rumors) about the upgraded Wii in 2011?

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

TD Gaming Podcast 102: Happy HolidaysTD Gaming Podcast 102: Happy Holidays

This week we’re cooking up some final holiday treats in the form of gaming history, news, retro flashbacks and general commentary. We’re looking back at the Need for Speed franchise, a little gaming history on Black Box Studios and covering some news stories:

This weeks soap box covers a little holiday cheer, what games did you love as a child, which game got you the most excited, what’s your best memory and most prized achievements in gaming. What game was a total turn off?

Wish wish everyone a happy holiday no matter what you celebrate, when you celebrate and how you celebrate. Party hard. Drive Safe. Enjoy.

Podcast Crew.

Episode 458: Dark Souls the Board GameEpisode 458: Dark Souls the Board Game

This week’s episode features a report by Jonah Falcon from Toy Fair NY, raving about the co-op board gane version of Dark Souls. T.J. continues to rave about Nioh and Scott texted while the podcast was going on, but you’ll have to wait for an outtakes episode to hear that story.

This week’s news includes:

  • Square Enix may have accidentally announced NieR: Automata‘s PC release date
  • Ed Boon would entertain the possibility of Street Fighter/Mortal Kombat crossover
  • Dragon Quest Heroes I and II too big for Switch drive

Let us know what you think.

Guitar Hero: On Tour – 300K Units SoldGuitar Hero: On Tour – 300K Units Sold

The little DS title Guitar Hero: On Tour arrived with a hand-held attachment for playing guitar on the go. Some reviewers found it cramped, annoying and too damn small to really feel any comfort. Other reviews found it exciting, fresh and a break from standard DS games.

Reviews aside, 300,000 people are willing to bet money that the DS title was going to rock the house. The concept hit the mark for the DS because the game system is for on the go “touch and feel” style games; Guitar Hero: On Tour is definitely a touch and feel game.

Although we’ve not played it, we’re not too surprised that 300k people purchased the title, considering the install base for the Nintendo DS device itself. With such a large install base, even if only 25% of the target audience buys into the product they’ll be rolling in the dough.

Will this inspire a Rock Band style ‘drum game’ for the future from the Activision competitors or was this nothing but a fluke?

(Thanks, GameSpot)