Nintendo’s WiiWare channel is reported to be doing well (says Nintendo) and their Virtual Console games continue to invoke nostalgic downloads. Now, as Networked based gaming slowly starts to crawl on the console Nintendo has begun to realize they’re going to hit some storage issues.
The 512MB of internal flash memory is a bit lacking, especially considering you can purchase a 2GB flash drive for under USD $50.00 in todays market. While Sony and Microsoft work to increment their disk capacities in 20GB intervals Nintendo’s still trying to figure out how to solve their internal storage issues.
Although we initially heard that geeks would be the ones to hit the storage limitations Nintendo’s North American President and COO is readily admitting the pending issue, “we have a consumer base who loves virtual console. We have a userbase who really is enjoying WiiWare content. So for us really our challenge really is how do we satisfy all these consumers who are loving all of the product we make available on a download basis?”
The challenge in being a Japanese based company is understanding how American users consume your product. We’re much more likely to download content and spend money on products we’ve purchased 20 years ago. This is why we’ve got an American based Nintendo HQ to understand the ways of American thinking and trending.
While Nintendo Europe’s Europe’s Laurent Fischer sees only “geeks and otaku” utilizing the minimal disk capcity we here in the States can consume this space overnight. Imagine if we had downloadable content for Rock Band or Guitar Hero to pull down and play!?
As this becomes, as Reggie put it, a “mainstream problem” Nintendo is going to find their harder core demographic moving to other consoles that do it right and allow for expandability. There is a reason, after all, the other consoles cost a bit more to buy.
(Thanks, IGN)
@ Halo won’t be a yearly franchise:
Right, I’ll take their word for it. Thing is, with their current schedule, yearly franchise or not, they will have sales for the earlier one eaten up by the later game.
@ Kinect appealed to “more hardcore” than expected:
Microsoft doesn’t have to do anything. I believe that the game developers will manage to create a control scheme for hardcore game(r)s.
@2M users sign up for COD: Elite beta
Protest or not, this is just an improvement in the matchmaking service. Why not play Quake Live?
What I am saying is that there will always somebody willing to do this for free.
@Wizardry Online announced, will feature permadeath:
Permadeath + PVP = niche market. The only thing that can make it worse is high-damage / insta-kill weapons.
Speaking of MMOs:
http://thenoobcomic.com/index.php?pos=19
@How much do you think the Wii U will cost?
Man, I hate price guessing …
I say 150 USD. Middle way between a plain controller and the 3DS. Bare in mind, this is just for the controller.
oh yeah its back
QOTW:
I’d say $350 USD including the console and a controller. Which will probably end up being $550 Australian or more 🙁
QOTW – I’m going to say $350. Probably 250 for the console and 100 for the controller. Maybe less for the controller and more for the console, but I’m thinking somewhere around 300. I can’t see it going much higher than 400 though, I don’t think the casual audience that the Wii appealed to will want to shell out the extra 300+ dollars for a new console. Its going to be interesting to see what the official price is.