Gaming Podcast Episode 218: Introducing Paul

The listeners of Gaming Podcast finally get introduced to the third member of the Videogame Roundtable podcast team, Paul S. Nowak, who only desires hate mail and more time playing Dungeon Overlord on Facebook. This week, the Gaming Flashback looks back at the Gamecube title mentioned by Jordan Lund last week, Eternal Darkness, and the guys respond to the reader mail from episode 217, and if you’re interested in other types of games such as escape rooms you can visit the Room escape games in Portland Oregon just for this.

The trio also discuss the following news items:

  • Microsoft: Halo won’t be a yearly franchise
  • Analyst: Kinect appealed to “more hardcore” than expected
  • 2M users sign up for COD: Elite beta
  • Wizardry Online announced, will feature permadeath

This week’s Question of the Week: How much do you think the Wii U will cost? All this and more in this delightful podcast that will have you begging for more.

0 thoughts on “Gaming Podcast Episode 218: Introducing Paul”

  1. @ Halo won’t be a yearly franchise:
    Right, I’ll take their word for it. Thing is, with their current schedule, yearly franchise or not, they will have sales for the earlier one eaten up by the later game.

    @ Kinect appealed to “more hardcore” than expected:
    Microsoft doesn’t have to do anything. I believe that the game developers will manage to create a control scheme for hardcore game(r)s.

    @2M users sign up for COD: Elite beta
    Protest or not, this is just an improvement in the matchmaking service. Why not play Quake Live?
    What I am saying is that there will always somebody willing to do this for free.

    @Wizardry Online announced, will feature permadeath:
    Permadeath + PVP = niche market. The only thing that can make it worse is high-damage / insta-kill weapons.

    Speaking of MMOs:
    http://thenoobcomic.com/index.php?pos=19

    @How much do you think the Wii U will cost?
    Man, I hate price guessing …
    I say 150 USD. Middle way between a plain controller and the 3DS. Bare in mind, this is just for the controller.

  2. QOTW:
    I’d say $350 USD including the console and a controller. Which will probably end up being $550 Australian or more 🙁

  3. QOTW – I’m going to say $350. Probably 250 for the console and 100 for the controller. Maybe less for the controller and more for the console, but I’m thinking somewhere around 300. I can’t see it going much higher than 400 though, I don’t think the casual audience that the Wii appealed to will want to shell out the extra 300+ dollars for a new console. Its going to be interesting to see what the official price is.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 146: There is No CakeGaming Podcast 146: There is No Cake

We’re looking back at Bubble Bobble and the history of Valve Corporation. In gaming podcast news, we’re kicking in a few hot stories with some great opinionated comments. Unfortunately, we had no community comments this week. This weeks news includes:

This week’s question of the week: How do you consume your television or movie media? Netflix, streaming, tiro, buy, theatre, hulu, etc.

PlayStation 3: Not About Quantity, About ProfitabilityPlayStation 3: Not About Quantity, About Profitability

The Xbox 360 price drop rumors flow like water and it’s all but officially been announced at this point. What about PlayStation 3 and their price? No.

Nobuyuki Oneda, the Sony’s chief financial officer said, “our plan is not to reduce the price. Our strategy is not to sell more quantity for PS3 but to concentrate on profitability.” (gamespot) This makes complete sense coming from their chief financial officer, as their motivation is to make money, not lose it.

The question remains, how will they actually make money if they’re no longer in the race for competitive market prices? Considering game licensing must Net them some amount of profit Sony’s idea seems to be the exact opposite of their original PlayStation method: saturate the market and sell them all games.

So far we’ve seen very few “need to have” games for the PlayStation 3 console while Xbox 360 continues to build a substantial library and Wii continues to break sales records for apparently no reason. When a game publisher has to decide on a platform to launch a new game, why would they choose the one that doesn’t care to be competitively priced in the market? The one that doesn’t care about quantity of sales?

Sony intends to reverse the entire razor blade philosophy where one sells a cheap razor and charges users for the blades over and over again. Their take on this concept is to sell really expensive razors and put out small half-quality blades. Is that a good market strategy at this point?

Episode 591: The PS5 Is HotEpisode 591: The PS5 Is Hot

This week’s episode has only two official news items, but there’s a lot to discuss that didn’t quite make the list, including Sony’s controversial plan to update the fan speed on the fly by taking data from consoles already purchased, to the beautiful Ori Collector’s Edition bundle. This week’s Gaming Flashback: The Legend of Zelda: Twilight Princess.

The news includes:

  • Phasmophobia updates will make ghosts smarter and less predictable
  • 2K under fire for adding unskippable in-game ads to the full-price NBA 2K21 a month after release

Let us know what you think.