Episode 229: Jonah Versus Paul

It’s another brief episode as frictions rise between New Yorkers Jonah Falcon and Paul S. Nowak, while Washington State native Jordan Lund looks on. This week’s gaming flashback in the Nintendo 64’s The Legend of Zelda: Majora’s Mask, as well as the following news items:

  • GameStop pulls PC copies of Deus Ex: Human Revolution off the shelves
  • Penny Arcade Adventures returns
  • Epic Mickey 2 leaked
  • Electronic Arts rewords controversial Origin EULA

This week’s Question of the Week: Are you interested in Epic Mickey 2?

0 thoughts on “Episode 229: Jonah Versus Paul”

  1. @GameStop vs. Deus Ex
    Paul, Deus Ex are two separate words.
    As for the news item itself, well, we talked already in the forums. Just one thing I want to say: they should have pulled the game from the shelves right at the beginning, instead of taking out the coupon.
    That’s tampering with a product, so I agree with Paul.

    @Origin EULA:
    Jonah pointed it clearly, the new formulation says absolutely nothing of what they will or will not do.
    If this is not an excuse for pirates, then I don’t know what is …
    Paul, the question is, once you have the power to access a lot of customer information, what will enforce a corporation to only do “the good thing”?

    Yes Jordan, you can call me Mr. Alien.

    And Jonah, the reason my sister liked UT is because of the flak cannon: she loved shredding enemies to pieces with it.

    @Are you interested in Epic Mickey 2?
    No. Sorry, just can’t see myself jumping from STALKER/Doom 3 and the likes to Epic Mickey 1, 2, 3 or 999.

    Paul, Jonah doesn’t dismiss your opinions. He dismisses any opinion that doesn’t fit with his. So yeah, he’s a bit of a bully.
    Still, while he doesn’t agree with some of the stuff that I write, he still gives voice to my comments (although now it seems to be Jordan).

    Jordan was right, this kind of conflicts do give the show some charm.

  2. @ Flop vs. Failure:

    The two terms are interchangeable when it comes to the subject at hand. Heck, one of Miriam-Websters’ definitions of flop is “To fail completely.”

    @ Who has one console?

    If you count current-gen consoles, I only have one. If not, then I still only have two, the other being a PS2. The Wii never managed to grab my interest outside of its initial scavenger hunt craze to find one. (Which I didn’t.) The PS3 was out of my price range long enough for me to skip over it, and the bulk of the people I play with are either mainly or only 360 owners, as well.

    @ Episode 227’s Question:

    I used to dream of DDR, and still see stepcharts in my head while listening to music daily. Now that I’ve been watching some MLG videos, I’m dreaming about being there and wondering what the heck I’m doing.

    @ Epic Mickey 2:

    Possibly, as the first seemed to have interesting concepts, but I never got to play it, as I don’t own a Wii. I would think about picking up a sequel if it comes out for the platform I own.

    (And, yes, I know that askewed isn’t a proper conjugation of the word, that’s kind of the point.)

  3. Is this where I send my hate mail for VGRT?

    haha.
    not sure what that was about…
    Paul sounded like he was PMS-ing pretty bad…
    get that guy a Midol! stat!

    funny show, with lots of good info, and, though
    I hate to admit it, the arguing makes it even more entertaining…
    He’s like your Bababooey or something.

    anyway, thanks for the info & laughs!

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I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.

You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.

Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.