SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
@The Lund Report: September 2011 NPD:
No surprise in terms of MSFT domination: they made sure they had a platform easy to develop software for => biggest game library => biggest sales numbers.
@Catwoman requires online pass to play in Arkham City
One thing needs to be remembered: people can still (and should!) vote with their wallets.
The only way this is a bait and switch is if they advertise Catwoman and not mention the extra costs.
@Battlefield 3 is ‘mission accomplished’:
I guess this is bound to happen, as games become more and more complex. Testing time should be extended accordingly, but that would add delays to shipping dates.
@EA defends cop killing in Battlefield 3
Link changed to:
http://www.tomshardware.com/news/battlefield-3-PC-gaming-FPS-cop-killing-ESRB,13667.html
I all these kinds of controversies, people forget that players control an imaginary character, pointing an imaginary gun and shooting at other imaginary characters.
For f|_|cks sake, we used to “shoot” each other with toy guns since we were kids, half of us being the cops, half being the robbers (thank you, Jordan). And us kids were pretty real, no anti-alias or hardware tessellation required :P.
@Legit Forza 4 users banned for “pirated” copies:
I always love when a DRM scheme turns to crap: legit customers get the bad user experience, while pirates get the clean one. When will they learn …
@Xbox Live Accounts scammed for FIFA DLC
Oh boy … he should also talk with his kids. As for phishing, well, what can I say, keep your eyes peeled.
Jonah, excellent point in terms of phishing at the user support level, and hinting that some companies do bad support. Thumbs up, I never thought of that.
@QOTW:
Oh … I don’t do that. Sorry. I always try to find out something about the game.
@Catwoman requires online pass to play in Arkham City:
Personally I don’t care about this because I only ever buy new games. I also don’t think it’s entirely a bad thing because it will pull people away from buying into the used games “scam” which these stores are making lots of free profit from and give more money to the developers to keep making quality content.
@Battlefield 3 is ‘mission accomplished’:
I worry about this because I think there will be a lot of problems on release which will never get fixed. Have you read that Battlefield review copies will not be sent early due to the Day 1 patch? I hope this isn’t as catastrophic as I think it is.
@QOTW:
The first and only game I ever bought a game I knew nothing about was Need For Speed Prostreet, back when I was about 11 years old and the only gaming experience I had was about 2 hours in Need for Speed Underground 2. I sigh whenever I think back to that day and I remember that I would’ve bought a crappy movie license game if it hadn’t been for my small familiarization with Need For Speed.
The issue with Catwoman is less that she’s DLC but that her DLC status makes her irrelevant to the main story. She was advertised as though she’d be a major player, the artwork makes it look like a Batman-Catwoman adventure, and to find her relegated to this side story with Poison ivy while Talia al Ghul is cast as a would-be love interest is where the real Bait and Switch charges are coming from. It’s not the $10, it’s simply not the story we were sold. They sold us one thing and delivered another, that’s a bait and switch.
xbox live accounts scammed! That’s kind of scary. First play station and now that. How do we know if our money and privacy are secured when playing online? And the statement Mivrosoft issued is just even more concerning. The least they can do is look into what happened instead of just denying it.