With a few hours of Mega Man 9 under my belt I’ve got to admit, this game is FREAKING HARD. I’ve played many games since the original Mega Man series was released on the NES and later on the SNES and nothing compares to Mega Man 9 in terms of sheer difficulty. This new franchise title looks and acts like the original with all the glitches, colors, bleeps and effects of the original games.
This game is much like chasing your kids around the yard, you forget how “old you are.” Mega Man 9 challenges reflexes, hand-eye coordination, patience and persistence. You are constantly awarded with death upon death and level restarts. Just when you think you’re getting close to a leader you’re actually just encountering a harder portion of the stage.
Between the start of a stage and the final boss you’ll encounter larger single-screen microbosses who challenge your patience and skills. As it turns out, I’ve got very little of both attributes. Upon defeating a little boss I am handed another like boss which is a little tougher. Upon defeating this slightly tougher boss (after many level restarts) I’m rewarded with yet another more difficult microboss.
Mega Man traditionally allows you to wonder all of the selectable stages out of the gate but each one gets easier as you build your characters weaponry. The trick is finding that “easy” level to get you to a boss, defeat said boss and acquire a weapon of mass awesomeness. Alas, I’ve done none of these.
You can find online video walk-throughs on the Internet which can give you tips for getting around the stages but the end result is the same: patience, persistence and accuracy. Mega Man 9 teaches you that nobody is a game master without consistent practice.
The first time through a stage is a destructive mess of failure. As you restart the stage over and over you’ll learn some of the tricks to getting you through the initial enemies without taking damage. You’ll build up your arsenal of tricks for hitting enemies before they’re on the screen and mashing the fire button to freedom… until you hit your first spike.
Spikes are the bane of the Mega Man character. Mega Man isn’t a fan of little pointy objects which result in instant death. You can hit the jump button quickly for shorter jumps and longer for bigger jumps; jumping technique is required to move you through spike infested levels.
You learn quickly to never turn your back on an enemy. Turn around, ever so slightly, and walk back on the side-scrolling screen and forward again will result in the rebirth of all enemies you’ve killed. This includes bomb wielding birds, rock tossing baddies and hells fury in the form of red and green cannons.
If you’re looking to discover all the ways you can possibly lose in a game, feel your inner child emotionally crushed under the weight of 8-bit bad asses, Mega Man 9 is the game for you. The achievements will make you laugh and the difficulty will invoke that old controller tossing nostalgia.
Mega Man 9 is a challenge. If you wish to take on this challenge and prove your 8-bit weight in the world of high resolution graphic fairy tales this may be the title for you!
@Thief:
If you have Doom 3, and no patience for Thief 4:
http://www.moddb.com/mods/the-dark-mod
@Steam forums hacked
Me don’t like this. Normally you would not depend on third party software for modules in your core application. You’d want access to the source code, so that in case a vulnerability is found, you can fix it quicker than the third party.
So, assuming Valve has access to the code powering their forums, and yet somebody managed to hack it, it means that their developers need to better cover their security holes.
No puns intended.
@Xbox 360 failure rate down to 10%
Paul, I think those 10% come from any kind of combination of the following factors: old version of the console and placing it on a rug, with no space for ventilation.
I had no piece of equipment burn out. Those ventilation holes (sorry for getting back to holes) are there for a reason. If you thought of something different than ventilation, shame on you :P.
@Sony revamps< PSN sharing policy
I actually like that kind of sharing policy, and reducing it to just two devices is quite ok.
@cease-and-desist order to NeoGAF over Mass Effect 3 spoilers
Oh man … this is still free advertising. And since the game is not yet released, it can be changed so that the story of the game remains new.
@QOTW:
Yes.
You'll say this is absurd, but think of it: a game is not a novel, that once you read it you've extracted all of it.
A game is story and gameplay. Or just gameplay. The ones that are just story usually turn crap.
My 'Yes' answer is also based on a personal experiment: I watched/listened in background "lets plays" for STALKER Call of Prypiat, and I still love (not loved, love!) playing the game.
Now granted, such a big spoiler does have one effect: instead of buying the game full priced, I wait for a nice discount.
Great… First you say I’m 8 and then you say I could be a girl. Thanks a lot. =P
@Xbox 360 failure rate down to 10%: The biggest reason I didn’t buy an Xbox 360 when I was choosing a console was that it had a very large failure rate. I’m glad that it’s finally at a point where most people can enjoy it without it failing in less than a year.
@QOTW: I like to watch trailers and gameplay footage as much as I can until I see about 1 or 2 demos from gaming conventions such as E3, so that I know the game is worth buying. Otherwise, regarding story, I like to know as least as possible because gameplay is most important to me and the story is just what holds it together.
Regarding what you said about going to a library and learning a programming language: I would like to do that after I do my GCSEs which are only in next May and I need to focus on them as much as possible first. Also, I was unfortunate that my year is the last year that my country has Pascal programming in its Computer Studies syllabus instead of Java programming. Even though I excel at Pascal, I think there’s going to be a big leap for me to write in another language.