Capcom isn’t fooling around, they know their market for Mega Man 9 on Xbox Live, WiiWare and PSN and its nostalgic gamers with a desire to be a kid again. Any retro gamer will tell you the old school experience must include some pixel flickers, slow down and 8-bit style bugs.
They have decided to include an optional feature to enable old school bugs on purpose. The limitations of early hardware like the NES caused situations where you would only see a limited number of creatures on the screen at any one time else things slowed down, flickered and got undesirable fast. What used to be undesired is now nostalgic!
“Yeah, there were some things, like you couldn’t have more than three enemies on the screen at once, so we had to make sure that that’s how it stayed in our game. In the part with the dragon with the flame, [there should be] flickering, and whatnot,” noted the game’s producer. “In the options of this game, you can adjust that, unlike the old games. We purposely put some of those old-school bugs into this game, so it does recreate that feel.” (joystiq)
Luckily these options are disabled and can be enabled to get a bit of old world feel if your little heart desires. For most of us, we should have moved on from the old times and are ready to play old school games on new school hardware to show off a bit more fluid 8-bit logic. Not so for everyone, which is why the feature was added as an optional one.
Staying true to old school computing in an emulator is extremely important when playing old ROM games because the game was coded with a certain speed and understanding of the hardware. Change the hardware without updating the game can lead to an unusable product. Mega Man 9, however, is a new game so it doesn’t have to adhere to old standards. But, it’s funny to see it try.
🙂 Now that is a nice surprise! Glad to hear the old crew again.
@NOLF:
NOLF was a pretty cool game. The developers also released modding tools and a part of the source code as an SDK, and that created quite a community around it.
The game was geared around comedy; too bad they don’t make any games like that.
Don, it’s LithTech, not LeechTech.
@ Sony could be facing “serious trouble“:
Sony IS in serious trouble. PS3 never selling too well, then getting its root key exposed, then PSN getting hacked, then Vita tanks, then they change the EULA to have users dismiss their rights to class action lawsuits … man! 2011 was not the year for Sony.
@Take Two CEO states “strong become stronger” with next-gen transitions:
What’s a bit weird (and worrisome) is that the company is in a good shape because of its franchises. Really? No new games, just rehashes of the same?
@Developer Starbreeze fears Syndicate may be “too hard“:
Well, the difficulty can ramp up, as long as it ramps up instead of being a vertical wall of a learning curve.
Ninja Gaiden was ok-ish. Contra was also ok-ish. Granted, at the time I was playing those, I had all the time in the world to try again after a failure.
Now, emulators can create saves, so …
@1% violent videogame tax:
Good luck with that. 90% of the games are violent.
@Ubisoft cuts off legit players With DRM server migration:
Something tells me that the backlash they will get for this will not change their mind about this particular DRM system.
The article has said it all: so far, DRM only hampered legit customers.
That was a really nice surprise! I had never listened to a podcast made by them, but I really enjoyed it. Seeing as this was only published on a Sunday, is there still going to be an episode on Thursday?
@Developer Starbreeze fears Syndicate may be “too hard“: I agree. The least they can do is TRY to make an easy mode, or maybe they could implement a quick-save feature which is the only thing that keeps me playing hard games.
@Ubisoft cuts off legit players With DRM server migration: I have no idea why they are still trying with DRM. Can’t they try to find some other system, it’s already evident that DRM drives customers away.
When I heard Don’s voice before the intro music I smiled. Then Jennifer did the intro. Hard to believe that it was almost a year ago when the handover happened and the Episode 200 quiz happened.
I don’t get too much time to post up a comment normally, but I wanted to say thanks to the old crew for gracing my ears once again. As one of the first podcasts I subscribed to, the “married couple and their pal” were part of my weekly routine. I hope they get a moment to see the comments from the old listeners who loved them.
Not to say that the new crew are bad (except Paul – Hate mail!), but I haven’t found things flowing quite so well as you clearly can’t record in the same room like Derrick and Jennifer.
So from someone who has listened to all 250 episodes, thanks.
hahaa. I was right I guessed it right thanks jonah for bringing them back for this episode but I sure do hope they could stay permanently I’m not saying that the new guys suck ,just sayin I miss the old days. Do I get an award for guessing the special happening right? Jk
@sony could be facing big trouble
there’s no doubt that sony is indeed facing a big problem coz the ps3 the vita the issues and almost everything they have done last year was a failure….uhhmm maybe they should consider quitting and make tv’s instead
@ ubisoft drm server migration
This is the main reason I bought a cracked copy of assasins creed revelations.hahaaa advantages
Wish the old guys could really come back and join the new guys
It was great to hear Derrick, Jen, and Don’s voices again. This was a really, really pleasant surprise.
Hope all of you and your families are doing well.
computer specs anyone?,coz I’m still really curious about it
Thanks folks, it took a lot of effort and scheduling to find a date that all three of us could pull off-crazy lives lately.
Too bad it’s so tough to build a career/job out of podcasting otherwise doing these things all day (Leo Laporte style) would be nothing but a gift. Unfortunately, real life and other opportunities struggle to take up time.
I’m overjoyed that many of the original listeners keep going far after the core group of the show has moved on. Jennifer and I created the podcast roughly five years ago and to know there is still a team pushing on with it is pretty crazy.
Perhaps that’s what happens when people do it with a passion over a profit. Granted, profit is always nice too 😉