Episode 264: This Podcast is DRM-Free

This week is full of gaming goodness as E3 slowly creeps up like kudzu, but there’s still plenty to talk about this week. For one, the Gaming Flashback is the classic Infocom game Planetfall.

The news for the week:

  • DICE has Frostbite-powered titles for 2013 that “will require a 64-bit OS”
  • Actors confirm return to recording booth for Mass Effect 3
  • CD Projekt RED: The truth is DRM does not work
  • Potential $1 billion suit against EA by former student-athletes moves forward

All that and Reader Feedback. This week’s Question of the Week, “Have you ever wanted a game but didn’t buy it due to DRM?”

0 thoughts on “Episode 264: This Podcast is DRM-Free”

  1. @QuestionOfTheWeek: I wanted to play Phantasy Star Universe (yes, the single player) on a PC but couldn’t because it required an always-on Internet connection for nProtect anti-cheat software. I lived at home at the time in rural Oregon with a poor connection. My mom still only gets a 28.6 kbps modem Internet connection there. Sad.

  2. Yeah, finally finished with my exams, I am overall satisfied with how I did. Now I just have to wait until July for the results.

    The 265 hours in Team Fortress 2 are actually spread out mostly over last summer, and the 96 hours in Super Monday Night Combat are from the day it went live, so in the last 37 days. A huge factor in these numbers is that I listen to podcasts such as yours while playing them, getting double the enjoyment. Maybe that’s why I didn’t feel these exams as very heavy, even though they are a huge stepping stone to the future.

    As for where I’m getting all this time from, I have plenty of free time between homework and studying because I am quite content in getting 1st place in the subjects that matter to me the most (Maths, Physics, Computer Studies etc…). So yeah, you could say I’m enjoying my teenage life.

    @QOTW: To this day, I haven’t had any problems with DRM (except a small one with Mass Effect 3, damn you Origin), so this doesn’t have any effect on my purchase. I still understand the problems and agree that DRM sucks.

  3. @DICE has Frostbite-powered titles for 2013 that “will require a 64-bit OS”
    Thing is, I remember hearing that a 64 bit processor can add two sets of two 32 bit integers using the same amount of registers needed by the 32 bit processor adding one set of two 32 bit integer.
    Still, I think that the main call for the 64bit os will be the amount of RAM needed to run the game. Think of textures: although the video RAM is the better place to store them, you can still page them from the system RAM.

    @Actors confirm return to recording booth for Mass Effect 3
    I’m with Dan, it’ll be like moving from “Here’s a crappy ending” to “Here’s an epic crap ending”.

    @The truth is DRM does not work
    What’s funny is that game companies that want to publish their games on Steam they must remove any form of DRM; sometimes those said companies will simply use a cracked executable when publishing on Steam 😉

    Publishing later on a platform actually kicks down the sales. But I agree, pirates are not going to pay for the game anyway.

    @QOTW:
    Starcraft II.
    When they announced full time internet connection required, they lost me. I don’t care about Assasin’s Creed, but the Starcraft universe was interesting.
    I’m not interesting in buying the game anymore. First, I hate that type of DRM. And even if I’d accept it, I still run on a 3G modem, so I would then have to deal with technical difficulties.
    So, Blizzard can keep the game for itself.

  4. I don’t have much time this week so I’ll go straight for QOTW:

    Diablo 3. Tried the free pass, liked it, but I can’t understand that DRM policy. Torchlight2 ftw!

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So this week we’re busting out a new flashback of an old game: Ironsword: Wizards and Warriors II. We’re covering a bit about some gaming history and a few key news articles of the week including:

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This weeks question of the week, what do you think is the top selling video game genre of all time, not just the last few years.

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Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!