I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.
Now even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?
You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.
Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.
Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.
Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.
Do you like your RPG’s to have a definite end and a high but capped level?
Seeing as I posted my comment late on the previous podcast, and the topic was E3, I’ll just copy and paste it.
Plenty of games have been added to my list of games I want to play, among them are:
-Need for Speed Most Wanted
-Epic Mickey 2
-New Super Mario Bros. U
-Pikmin 3
-Rayman Legends
-Tom Clancy’s Splinter Cell: Blacklist
-Tomb Raider
-Watch Dogs
Worst E3 conference was Microsoft, best was Ubisoft. What I don’t get is how many people are “disappointed” by Nintendo’s conference, expecting huge releases such as Zelda, Metroid, F-Zero or even Smash Bros. I think that many people do not understand how long it takes to make the great games Nintendo makes, and expect them to churn them out like Call of Duty. I also think that it’s a smart move by Nintendo, releasing quite a few good titles at launch, and then pace the awesome games one by one for the future. Maybe this way the WiiU won’t run out of first-party games as soon as the Wii did.
2 questions, both for Paul:
So, did you shit your pants when Nintendo announced the WiiU will come out Holiday 2012?
Have you finished Skyward Sword yet?
Jonah, good call on the next level of consoles by the games displayed.
@THQ closes their San Diego Studio, sells the UFC license
It’s cold, hard, business. Sorry for the devs though. 2 mil. sales at a medium price of 20 USD that would give us aprox. 40 mil. USD.
@annual Assassin’s Creed releases funded AC3:
This means that the games are quite good, if they manage to provide a good revenue stream. Kudos to the developers then.
@Vivendi may sell Activision-Blizzard:
Talking about short term thinking … they’re going to sell the powerhouse that got them a truckload of money, without taking into account the possibility that they might build another great game.
Mission Impossible for NES is based on the TV series.
Jordan, you don’t play PC games :O ?!
Had to be the most boring E3 I’ve seen. I only managed to stomach 3 conferences: Microsoft, EA and Nintendo. And I want my 3 hours 43 minutes 57 seconds back.
@Microsoft: I was very surprised when the conference ended after Black Ops. Iwas expecting at least another 30 minutes when Microsoft usually brings out some exciting stuff. But it never happened. A very anti-climatic finish when compared to previous Microsoft conferences.
@EA
OMFG!!! They made sport more realistic than it is in real life. The only way to top that is to stick a joypad up David Beckham’s arse. Why go outside and play ball with friends when you can wall yourself from society and game yourself into a blind comatose stupour.
@Nintendo
No launch date. No launch price. No launch line up. No information on the Wii U. Will it have proper on-line capabilities? What will be Wii U policy on DLC, DRM, Region Lock, Backwards Compatability, Friend Codes etc… But Oh My Gard it will have Pikmin. And what happened to the 3DS? Why did I even buy this brick? To play Mario game remakes? There is only so many times I can stomp a goomba. I recently purchased Mario Kart 7 and it feels like an expansion pack to the 2006 DS version. In 3D. Was it made by George Lucas? For one, I am looking forward to the arrval of Assasin’s Creed and Mass Effect on the Wii U. I am sick and tired of saving princesses.
@DynamicJul
Recently we have seen critics bashing Nintendo’s golden IP. If I was to tell you 2 years ago that a Zelda game will recieve on average 7 out of 10 from most critics, you would call me insane. But such is the truth. It appears to be that Nintendo’s golden formulas have been over-abused. Pokemon. Zelda. Mario. Each iteration closely builds on the previous one. I stopped playing Pokemon because I am bored of following the same story doing the same things but with 150 new ugly Pokemon. Same can be applied to Zelda. On this E3 people wanted to see something new. They wanted to see how the Wii U will transform classic IPs into modern HD versions. Remember, Nintendo’s own developing studio has next to none experience with HD high performace games. People wanted to see at least a glimpse of what is to come.
Overall, dull E3. I was expecting something more. I just hope more info will be available about the Wii U. It’s my last attempt to go Nintendo. If Wii U fails, I will turncoat to Microsoft for the following eternity. Sick and tired of bricks…
PS: I hope in the next episode you will cover Warren Specter’s comment on ultraviolent games. So that I will get an opportunity to tear that prick apart and re-assemble him the way he shoul be.
@Arthur V
Woah, woah, woah… what are you talking about?
The Legend of Zelda: Skyward Sword – Metacritic score of 93. Where the hell did you get an average of 7 out of 10?
Pokemon Black and White has a metacritic rating of 87.
Mario Kart 7: metacritic score of 85.
Super Mario 3D Land: metacritic score of 90.
As far as critics go, they still all agree that Nintendo makes stellar games with their IPs
By the way, it’s my birthday today.
Happy Birthday DynamicJul. And I got those scores from Gamespot. I have been using Gamespot since 2006 or so. They are sometimes unnecessarily harsh on games but I can see the point they are making regarding Nintendo games. Regardless, I still firmly stand by my point that Nintendo’s press conference was a drag. It could have been way better.
Hate to break this to you, Dynamic, but that game only sold because it had the Zelda title, and Nintendo’s Iwata just made a statement that everyone hated the Wiimote, citing the fact that only 40% of people who owned Zelda actually finished the game thanks to the bad controls.
And that’s coming from Nintendo.
Sorry to post another comment, this will be the last one, but I had to get this out.
First of all, isn’t it kind of the point that it’s a Zelda game? Nintendo has always been about their famous IPs, and that’s why they are constantly being made.
About Iwata saying everyone hated the Wiimote, I’m sure that it is taken way out of context, please provide me a link because I want to read its source. I haven’t heard a lot about people hating the Wiimote, I’m pretty sure there are plenty of people like me who enjoyed playing the game with the MotionPlus.
And lastly, if 40% of people who owned it actually finished it, that is quite good, because nowadays single-player games are rarely finished. It has been found that only 10% of Red Dead Redemption owners played the last mission (http://bit.ly/qXeB45). In a recent survey, taken by IGN users (majority obviously active gamers), only 51% of them always finish single-player games (http://go.ign.com/MdYUey). So yeah, 40% is not a bad number, at all.
No. Quit playing it. Because of the controller. Big difference.
hi guize!!!
no time so…
@QOTW
Watch Dogs
Need MW
and the sad news that next gen consoles will make my PC “useless”… again…
must acquire currency and purchase new PC T-T