SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
@Deus Ex: Human Revolution film director tabbed:
“I didn’t ask for this” – Deus Ex guy (sue me, i forgot the guy’s name)
“But i’ll take it… gladly” – Me
@QOTW:
I have a list…
Cthulhu Saves the world (epic fun awesome RPG)
Terraria (bought for 2.50)
Space Pirates and Zombies (2.50 as well – all hail Ganben)
I could go on, but these are the high awesomeness ones!
Have not yet listened to the podcast, but I thank you very much for the games. Made my crappy day a lot better =D.
Jordan, glad to hear about the job.
@Star Citizen hits $4.5M stretch goal
Jonah, good point on stretch goals. If I ever ever come up with a project that requires funding, and if I put it on Kickstarter, it’ll have all the requirements mentioned, no stretch goals.
@Black Ops 2 1.03 patch doesn’t fix server issues
Ah, EA’s way of pushing Origin … just kidding!
Still, gotta hand it to them the way they do their testing :P. You can test for server outages, bad network conditions, you can test that.
What can I say, COD lost me at Modern Warfare 2. It became just waay too action movie like. Now, Medal Of Honor, that’s a modern warfare game that I liked!
@Deus Ex: Human Revolution film director tabbed
Meh … i liked Mortal Kombat, but that’s pretty much it on games turned into movies.
@QOTW:
Ib. Free game, no microtransactions. It went waaay above my expectations, becoming a point of reference for “story and characters beat graphics”.
Black Ops 2 is Activision, not Electronic Arts.
@Deus Ex: Human Revolution film director tabbed: Seriously, how many video game movies have been announced and then they run into problems? Just wait until you actually have finished something, and just announce it with a trailer because I’m getting sick of this. Halo, Uncharted, God of War, Castlevania, World of Warcraft, Devil May Cry, Shadow of the Colossus, Bioshock and Gears of War are just a few of the many that will probably never see the light of day.
@Epic Mickey 2: Seeing as the sequel got pretty much the same reviews as the 1st one which I loved, I will probably end up playing this. Would be pretty excited to play it if I hadn’t like 6 new games which I would like to play.
Epic Mickey 2 is getting worse reviews, actually.
@Kickstarting the Party
As fun as Kickstarter sounds, I stay away from it. I am very conservative about how my games are made and frown upon the Rise of Communism in gaming. I still think that Kickstarter is just a passing fad and will eventually wither away.
@Patchy Black Ops
Haven’t played multiplayer. Although I own the Xbox 360 version so I should be safe. People expect Xbox games to run well on-line because we pay the Gold Tax and are entitled on it. Maybe PS3 should have had a payed subscription. It’s on-line is a mess compared to Xbox 360. It’s not just Black Ops that runs bad.
@Deus Ex
At least it wasn’t Uwe Boll…
@Taking the Mickey
Jonah’s right. Epic Mickey 2 is taking a critical beating. It doesn’t matter how many endings you have if your AI partner puts all effort ensuring that you never make it to the end.
@QOTW
GunZ Online. I played it back in 2006 before it went freemium. Back then there weren’t that many free on-line games. Especially action games that weren’t MMORPGs. That made GunZ stand out and I sunk a good few life-times into that game. Occasionally I come back there but the smell of nostalgia is not enough to keep me interested for long. Better games to play these days.