Episode 289: Princess Podcast

In this episode of Gaming Podcast, Jonah states he got to see Wreck It Ralph, while Paul still can’t find a black Wii U. This week’s Gaming Flashback is the 2002 Gamecube launch title Super Mario Sunshine.

This week’s news includes:

  • The Lund Report: Black Friday 2012 NPD
  • Nintendo Power’s last issue released
  • Blizzard acquiredProject Blackstone‘ domain November 26th
  • Rumor: Next gen Xbox coming Holiday 2013
  • Dead Island: Riptide banned in Germany

All this and Reader Feedback, and the Question of the Week is, “Did you read many issues of Nintendo Power?”

0 thoughts on “Episode 289: Princess Podcast”

  1. @ Black Friday 2012
    I was pretty disappointed in how “Black Friday” was handled in Romania. Plenty of retailers increased the price a week before, so that they could do a 40% slash to get the price back to the old value.

    @Nintendo Power’s last issue released
    It also depends how many people want it. Here’s an example: our major cable provider decided to not renew the contract it had with Discovery Channel. Why? Because just 0.9% of the people watched it.
    How many people read “Nintendo Power”?

    @Blizzard acquired ‘Project Blackstone‘ domain
    It could be a preventive buy, I guess. Still, not really hyped about it, Blizzard lost me since always-online DRM; last game I played from them was Warcraft III and Frozen Throne.

    @Dead Island: Riptide banned in Germany
    Funny though, there are plenty of games (not just Gears of War) where players blow other human-like character to bits, and those are still available in Germany.
    But hey, what do I know, perhaps the baddies in those games bleed green goo …

    @QOTW: No.

  2. Not interested to comment on any of the news articles, I just came to ask: “Guess who has two thumbs and got the Wii U before Paul did?”. I did.

    @QOTW: Never

  3. Just found out about this podcast and was amused that there was a topic discussed, I just held a speech on in school. Censoring, banning etc. in Germany.

    The USK is all right, they just rate the games like any other institue that rates games. The problem is the BPjM (the young protection thing you translated). They decide what gets banned and lands on the index etc. They’re not only after games, but after media in general. They just recently banned Steel Panther’s 1 year old album “Balls Out” for no reason given. Wrote them a mail (respectful, of course) and got no answer whatsoever. So did the German Metal Hammer-magazine. Same answer.

    They ban whatever they want to. Sometimes there’s no system behind it. Dishonored came out here completely uncensored, this means I, as Corvo, can decapitate enemies and throw their heads around. Kinda humiliating to the corpse, isn’t it?

    If anyone is interested in how cuts on games look like, I recommend http://www.schnittberichte.com
    especially the Bulletstorm one.

    QOTW: Never.

  4. @QOTW:
    Yeah… Nintendo World yes, Nintendo Power NO.

    Nintendo World had the “Approved By Nintendo” seal, so, i bought them for a couple of years…

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

38 Studios Pulls EA and Blizzard Talent38 Studios Pulls EA and Blizzard Talent

Formerly Green Monster Games, 38 Studios is growing a large pool of talented folks for their MMO endeavor. First, we heard R.A. Salvatore (writer of the Dark Elf series) was heading over to work on a story, art direction by Todd McFarlane (creator of Spawn) and now Irena Pereira from Blizzard and a sound designer, Aubrey Hodges.

Hodges has done sound for games like Kings Quest, Quake and even Madden NFL. Pereira was a World of Warcraft interface designer which allows us to invision a bit about what 38 Studio’s MMO may look like from a user interaction perspective.

The MMO, currently titled Copernicus has a tentative launch date of 2010, which seems short for a full MMO design but they’ve been hard at work for roughly two years. Not too shabby a team for a privately held company founded by baseball star Curt Shilling.

It’s important to note Shilling is an avid gamer and loves massive multiplayer online games. What else does a man with a lot of money do as a side project? Fund a company based on the hobby he loves! If anyone knows the best directions and qualities of an MMO it should be an experienced team guided by someone with a passion for the game genre.

We’ll have to wait and see!

Read on for the full press release

(more…)

Gaming Flashback: Mega ManGaming Flashback: Mega Man

Mega Man, a series franchise was born in the month of December, a series we rarely hear about today but one that inspired many great games in the side scrolling genre. Mega Man was foundation brick in the early Nintendo consoles and a bread winner for Capcom, he was a mascot to represent a genre typically dominated by Mario.

The name Mega Man, in the 1980’s was synonymous with the word awesome. It was also synonymous with the word difficult.

A character that had so much potential you can now find him in mobile phone gaming and the virtual console in Europe.

“In the year 200X, master robot designer Dr. Thomas Light, and his assistant, Dr. Wily, worked on a project to create human-like robots with advanced intelligence.” (wikipedia) Each robot was designed to perform a specific task, Cut Man was designed to cut down trees, Guts Man is designed to pickup heavy things, Ice man for arctic exploration, etc. His assistant grew envious of Dr Light so he reprogrammed the robots to do his bidding, which was nothing but evil. Your job is to undo this evil.

(more…)

Gaming Podcast 200: Farewell, DonGaming Podcast 200: Farewell, Don

This week we’ve got the community trivia questions for Don and Derrick along with plenty of commentary around the questions themselves. While we did spend a portion of the show on the trivia, we were able to hit some news and such as well. We were able to get Jonah on the show in his hotel to help out with some of the questions and news.

Thanks to all that have listened up through episode 200 and for all those comments we’ve received. We never thought we’d actually have people write in when we started, so this is awesome.