Episode 289: Princess Podcast

In this episode of Gaming Podcast, Jonah states he got to see Wreck It Ralph, while Paul still can’t find a black Wii U. This week’s Gaming Flashback is the 2002 Gamecube launch title Super Mario Sunshine.

This week’s news includes:

  • The Lund Report: Black Friday 2012 NPD
  • Nintendo Power’s last issue released
  • Blizzard acquiredProject Blackstone‘ domain November 26th
  • Rumor: Next gen Xbox coming Holiday 2013
  • Dead Island: Riptide banned in Germany

All this and Reader Feedback, and the Question of the Week is, “Did you read many issues of Nintendo Power?”

0 thoughts on “Episode 289: Princess Podcast”

  1. @ Black Friday 2012
    I was pretty disappointed in how “Black Friday” was handled in Romania. Plenty of retailers increased the price a week before, so that they could do a 40% slash to get the price back to the old value.

    @Nintendo Power’s last issue released
    It also depends how many people want it. Here’s an example: our major cable provider decided to not renew the contract it had with Discovery Channel. Why? Because just 0.9% of the people watched it.
    How many people read “Nintendo Power”?

    @Blizzard acquired ‘Project Blackstone‘ domain
    It could be a preventive buy, I guess. Still, not really hyped about it, Blizzard lost me since always-online DRM; last game I played from them was Warcraft III and Frozen Throne.

    @Dead Island: Riptide banned in Germany
    Funny though, there are plenty of games (not just Gears of War) where players blow other human-like character to bits, and those are still available in Germany.
    But hey, what do I know, perhaps the baddies in those games bleed green goo …

    @QOTW: No.

  2. Not interested to comment on any of the news articles, I just came to ask: “Guess who has two thumbs and got the Wii U before Paul did?”. I did.

    @QOTW: Never

  3. Just found out about this podcast and was amused that there was a topic discussed, I just held a speech on in school. Censoring, banning etc. in Germany.

    The USK is all right, they just rate the games like any other institue that rates games. The problem is the BPjM (the young protection thing you translated). They decide what gets banned and lands on the index etc. They’re not only after games, but after media in general. They just recently banned Steel Panther’s 1 year old album “Balls Out” for no reason given. Wrote them a mail (respectful, of course) and got no answer whatsoever. So did the German Metal Hammer-magazine. Same answer.

    They ban whatever they want to. Sometimes there’s no system behind it. Dishonored came out here completely uncensored, this means I, as Corvo, can decapitate enemies and throw their heads around. Kinda humiliating to the corpse, isn’t it?

    If anyone is interested in how cuts on games look like, I recommend http://www.schnittberichte.com
    especially the Bulletstorm one.

    QOTW: Never.

  4. @QOTW:
    Yeah… Nintendo World yes, Nintendo Power NO.

    Nintendo World had the “Approved By Nintendo” seal, so, i bought them for a couple of years…

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When we invest in a new video game we want to feel satisfied by the content supplied in the game, we want to know we’re getting our moneys worth in the investment. Publishers, on the other hand, want us to keep our old games so they stay out of the used market. A publisher does not make a dime on used game sales. Their primary weapon to stop game sales? Downloadable Content (DLC).

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A great example being GTA IV, hardcore gamers have a short attention span and live on hype more than physical games. Today, games live in press releases, demos, cinematic and live gameplay footage at conferences and on the web. Then, a game hits the shelves and sells millions of copies for a week or two before it’s forgotten. Publishers have marketed their game well, spent thousands on conference booths, streaming video bandwidth and rushing game demos through development and testing cycles early to get eyes on their titles.

Let’s face it, gamers that scrambled to buy Grant Theft Auto IV have moved onto the next big title or have decided to go outside for some fresh air (probably the former). Hardcore gamers consumes games like candy, sells them off for store credit and works towards their next purchase.

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DLC breaths new life into old games, making them remain valuable for months after the hype and excitement has died. We’re now spending USD $60.00 for some of these new “current generation” game titles for a few days or weeks of excitement. Free downloadable content brings new reasons to play our “old stale” games and allows us to feel comfortable about our 60 bucks spent on a title.

Rainbow Six Vegas 2 is receiving a new “Fan Pack” for gamers to re-energize themselves about the “old” sequel to Rainbox Six Vegas. A game released in March is considered old by gamers, probably rarely played on Xbox Live anymore and needs something to keep the fans interested. This helps build loyalty to your product so the next franchise title which is released has a better chance of being purchased by your fan base because they can look forward to additional free content in the future.

3. Publishers Hate Used Games

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Do you collect old console games, or do you sell them off to game stores and/or eBay? Would you consider holding off a sale if there was a great chance of new downloadable content?