Ensemble Studios, owned and operated by Microsoft or, Microsoft Games Studios, has been targed to be dissolved. All employees will find new homes, a large quantity will start a new studio and continue maintaining the later released Halo Wars franchise.
Microsoft has chosen to close the studio as part of their growth plan of Microsoft Games Studios much like FASA was closed in the past. The difference, there is a new landing point for Halo Wars unlike the uncertain future of Shadowrun.
Commenting on the reason for the closure, Microsoft said, “This was a fiscally rooted decision that keeps MGS on its growth path. While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.” (gamespot)
Ensemble Studio’s folks will continue to work with Microsoft and will continue to support Halo Wars after its launch. It is important to stress their statement of continuing to support Halo Wars, there is no need to think the project will be done half-assed or without pride as the project will live on with a different studio name.
The only question is… what is causing Microsoft to close down studios with actively working real franchise projects? FASA went down, Bungie was let go on their own and now Ensemble Studios? There has to be something going on here… idea?
I think I just vomited in my mouth a little bit and then almost had that vomit leave my mouth from laughing so hard; also, I really need to do some catching up on Venture Bros.
*God mode: typically a carry over from the days when developers would build tools into their games to facilitate testing and debugging. Nowadays most developers disable access to those tools before shipping a game, but removing them entirely is typically inefficient and may unintentionally break a game.
fun fact: The first movie tie-in Spiderman game for the ps2 had a cheat to actually bring up a panel showing debug information while playing.