There is room to grow in the world of massive multiplayer online gaming. A large online community should not have to subscribe to a monthly charge to play great MMORPG’s because there are other known models that work, including the micro-transaction based MMO.
At first, this sounds like a dirty word, micro-transaction. Often we relate it with being “nickle and dimed” through a video game by means of dirty marketing which feeds our enthusiastic gamer addiction. Put this thought aside for a minute and keep an open mind.
Imagine a game with worlds the size of World of Warcraft and stories as in-depth as Guild Wars (which is not monthly itself) but free from monthly payments (or “playments” a new term that needs to be coined). The reason behind the monthly charge covers service fees, technical support staff, bandwidth, servers and sheer volume of Activision Blizzards user base.
The micro-transaction concept could still help pay for all the overhead of running an online gaming business because gamers tend to be over-enthusiastic about their great addictive games. If you build a game with excellent content, replay value and strive for a community atmosphere a micro-transaction title can work just as well as a subscription based game.
One beautiful aspect to micro-transaction models is paying for content when you’re willing to pay. This includes cosmetic character alterations, basic needs items (health potions) and other products to enhance the playability of the game without requiring the gamer to do so. There will be some gamers that use this as a “free ride” and never buy anything while other gamers spend way too much because they have expendable income which helps balance out costs.
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I enjoyed watching the press conferences this year. I’ve been waiting to see Mirror’s Edge and Assassins Creed, but also took an interest in a few titles I didn’t know anything about. I absolutely loves that it was less talking and more videos.
I mainly play The Sims series, so what I took away from E3 was the information released about The Sims 4.
I was glad to hear that there is an autosave feature since my Sims 3 game has crashed so many times and I’ve ended up losing hours of gaming. I also enjoyed seeing the new feature: The Gallery (Similair to The Sims 3 exchange) and hearing that it would be in-game.
I am glad to hear that the lots our sims visit will actually be full with people. I am excited to see what the emotions system is going to be like. The world looks great and I am just really excited about the Sims 4. I am counting down until September 2.