(Review written by Scott Dirk.)
Yonder is an open world exploration game that really delivers on its premise. You begin your journey on a ship your parents have sent you away on in an attempt to keep you safe from danger. After talking to the crew, a storm rolls in and the ship is quickly struck by lightning. A Sprite then intercedes and makes a deal with you to help you if you help the spirit find its children. These Sprites help you to combat the Murk that is littered across the land in which you are now stranded.
The game has a relaxed atmosphere of letting you explore your surroundings with childlike wonder without fear of monsters or traps. The game has a lot to explore, from huge plains, forests, and towns for trading and quests. Once you obtain tools, you’ll be able to collect various resources which you can use for crafting. The main mission is to restore the land from the infection of the Murk, but you do so at your own pace. The game gives you a lot of side quests to do as well as having farms and ranching.

The graphics in the game are very lush, but are not too demanding. The landscape is very enjoyable to look at while traveling between locations, and you can get lost in simply exploring what is around you. The world music is relaxed, but cycles between varied motifs, so it’s not just one tune set repetitively. There is also a day-night cycle which seems to have little effect other than the wild animals sleeping; the NPCs seem to be night owls.
The mechanic I enjoyed most was fishing, where you cast your line and use WASD keys to move the bobber. Once a fish bites, you then pull in the opposite direction of the fish. There is an arrow to help you with the direction, which made me feel like I was pulling in the fish. The fishing mechanic does seem better suited to a controller with thumb sticks but combing WASD keys worked well; you can also customize the key bind commands.

This is one of those expansive games that may take players a while to complete depending on how they pace themselves during gameplay. I think it’s worth the time to explore Yonder in this world.
Yonder is available on PC and PlayStation 4.
Veterans to the rescue!
Maybe I’m not a ‘true’ veteren but I’ve been writing in for over a year now so I’m starting to fall into that category, I guess.
Anyway, I’m waiting for the plane to leave after a week’s vacation in Sicilly which I used to relax on the beach and at the pool but also to give Metal Gear Solid another go (hurray for the Vita!). I played through MGS3 (19.5 hours – embarrassing) and I really enjoyed it despite my two previous unsuccessful attempts to get into the game. Do you guys have any experience with the series?
@qotw
You mentioned Red Dead Redemption in the episode. I played tens of hours of the game, including MP (Platinum, yo!) and I had to play in the violence-less mode because it was impossible to focus on anything else with people riding around and shooting each other in the other mode. I tend not to play MP games a lot but when I do I try to get together with people from specific communities from podcasts and message boards. This decreases the number of unpleasant encounters.
Hey guys, I didn’t comment on the last two because I felt that I had answered the QotW and didn’t have anything to add.
@Dungeon Keeper: I think the Mobile version of the original is very poor with these arbitrary time restraints. I agree that players get very tired of being nickeled and dimed. It doesn’t feel like a real game with these limitations.
@Bartle: I’d like to second Jordan’s comments that your segment on this was so through that I can’t really add anything myself without being a broken record on this topic. I really do feel that the Free-to-play games need to change and find a different way to work.
@QotW: I have to second what Pawwel said, I tend to stick with a close nit group of people who I know relatively well. I remember once trying Red Dead Redemption in MP and got sniped three times by the same person in the starting area, I quit MP of that game right there. I feel like Paul in that I am getting older but also been quite content to play single player. I found the WoW experience to be “Too many people in the pool”. I’m not very comfortable even with the anonymity of the internet with just talking with random people. Perhaps because I never forget these are real people I am talking to and never just a handle and avatar.
There was also a StarCraft II custom Map game called ‘Mafia’ that my Polycast group played. In it you are a Town trying to find the Mafia members before they kill all the Towns people during the night. There was a number of trolls going on with that game, those not taking it seriously and just trying to ruin it for everyone that did cause me to quit a few times.
So yes the few times I have done Online MP where random strangers were involved I have quit. Hence why I stick to people I know well enough.
I wanted to add a question:
You talked about Rockstar Games in a previous episode and how the hero dies no matter what. I remember at the time it upset many people that this happened. It also happened in other Rockstar Games, *spoiler* LA Noir *spoiler* and I’ve been told each GTA protagonist dies by the time you get to the next game. So I wondered why when people don’t want the “cliché” happy ending and they get the Hero dies ending instead, that they get upset about. They can’t seem to make up their mind if they want a good ending or a “bad” ending (by that I mean the Hero dies or something similar).