Episode 386: Late Yet Again

Another late podcast, as Summer is in sight, and E3 looms ahead. Some minor audio issues with the podcast, but still the same podcast-y goodness we can expect from Paul and Jonah.

The news includes:

  • Analysts: “Greed, fear, and the potential to change the world” will drive VR
  • Casey Hudson joins Microsoft
  • Humble Bundle debuts Wii games
  • World of Warcraft players are pissed their characters can’t fly
  • Final Fantasy 15 news coming next week

All that and Listener Feedback.

0 thoughts on “Episode 386: Late Yet Again”

  1. @Better Than Life

    Above title is a reference to the popular UK TV series Red Dwarf. Better Than Life was a virtual reality headset that rendered anything that you ever dreamed off. However, it was banned because people using Better Than Life would spend all their time in the virtual world and eventually starve and die.

    I don’t think VR will fail. Simply because too many big players are investing into it. Microsoft, Facebook, Apple and Sony are all bringing out a separate headset. And no-one can fault them. VR and AR have a lot of potential, especially outside video games.

    My experience with AR on the 3DS was limited but I was impressed nonetheless. Seeing your tabletop transform into a fire breathing dragon was pretty cool and it’s sad Nintendo never followed up on this feature.

    I think there is so much interest in VR and AR because it was a big sci-fi hook in the 90s. As Paul mentioned, there was the Lawnmower Man. There was also Johny Quest. Now, in 2015, the 90s kids have turned into working adults and are willing to shell out a lot of money for their childhood dreams. If there was ever a time for a VR revolution, it is now.

    Will it be as successful as the mobile revolution? Don’t think so. My iPhone is with me wherever I go. But I don’t see taking Oculus Rift on the train. VR and AR devices will be anchored to your house and will probably be as revolutionary as a VHS player. Which is not a bad thing really.

    @Thanks a lot Nintendo for region locking your products because I really don’t feel discriminated against because I live in Europe

    Wow.That is one sweet Humble Bundle. If only the codes worked outside of US I would probably have more than 2 Wii U games. Thank you Nintendo for catering to ALL your customers.

    On a different note, Paul raises a serious point. Since the creation of Humble Bundle and Steam sales I accumulated a lot of games on my Steam account. So far I have properly played maybe 15. Adding it to the countless PS2, PS3, Xbox, Xbox 360, Xbox One, GBA, DS, 3DS, PSP, Wii and Wii U titles, in terms of playing new games I should be sorted for the next 50 years. And yet I keep buying more. It is turning from a habit into a disorder. But if a game costs £1, as my friend puts it, “I could skip out on that can of coke”. It’s strange. In 2005 here in UK it was almost impossible to find a game under £10. How things have changed.

    @World of Warcraft: Broken Wings and Raging Tears

    My stance on this topic is that whoever wants to see more content will look for it and therefore not fly. On the other hand, whoever wants to zoom past on his legendary mount “Dragon-Hoof-That-Was-Forged-From-My-Dad’s-Credit-Card”should be free to do so. I don’t see why WoW can’t have both.

  2. Great show guys!

    @VR/AR: I think the whole VR thing has been a long time coming, I think it’s been mostly that the hard ware wasn’t easy to use, as pointed out that Mobile phones are. Between clunky headsets, tvs requiring glasses and price tags. I’m still waiting for Holodecks personally. I do like what I have seen with the Altered reality hardware where a virtual bad guy can pop out through your device in your own environment.

    @Oh What do you do with the funny little things, they go no wings: (that was reference to the Animated Hobbit movie) I can see why this has made many angry, you give they a great feature something they had been demanding for awhile. Then take it away, talk about pissing in their cornflakes and smiling about it. I remember a area just above Ironforge I could never get to because of the restriction of flying. I, like you Jonah, haven’t played WoW in years but being able to get to these hard to reach places needed flying and now they want to limit that. So you’ll have your taxi but I guess the fancy mounts are all grounded. I don’t think Blizzard can afford to give reasons for people to quit their servers. Several have already commented that they have stopped playing.

    @FFXV: This is a series that really does need it’s Final iteration. They’ve gone into a direction I no longer want to follow. It’s a shame too cause it was one of my favorite series. I think it goes with my point when you two can’t keep the latest ones straight.

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A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn’t be enough to compete with an MMORPG like World of Warcraft. The MMORPG space is a costly investment and you’d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP and Warhammer Online lead designer Mark Jacobs disagrees with that quote.

Jacobs says $100-million dollars would be needed to start competing against the giant subscription generator that is World of Warcraft. Although few developers are sitting on $100-million USD, it’s a bit more realistic an investment for a studio to scrape up compared to a billion bucks! A billion dollars is a scary number when you consider that’s the start of an investment that may, or may not, pay off in the end.

Kotick may not be using complete scare tactics, he may be working off experience when dealing with MMORPG’s. A startup MMO isn’t a cookie cutter system, there is a lot of development efforts, $100-million dollars worth, but MMO developers slip dates many times. When you start slipping your dates you’ll start burning more money and, before you know it, you’re a billion in the hole. Jacobs thinks $100-million will cover development costs and messing up, so a billion is still way over budget.

Perhaps this is a bit of a scare tactic, assuming a developer will fail and slip their dates isn’t really a great way to start quoting prices. However, shooting too low isn’t always the best method of building your development assessments. The end result, scream ONE BILLION and you may scare off any potential startup MMO developers.

Warhammer Online lead designer did mention one big barrier to entry: the need for “at least half a million subscribers to be successful.”

(Thanks, 1up)