Episode 398: Only Two More

Two more episodes, and Paul is no longer a regular podcast host. On a side note, there will be no podcast next week due to scheduling conflicts.

This week’s news:

  • The Pokémon Company shuts down PAX party with lawsuit
  • 881 E.T. cartridges buried in New Mexico desert sell for over $100K
  • The smaller new 3DS is coming to the US on September 25
  • How GOG rescued 13 Forgotten Realms games from licensing hell

All this and Listener Feedback.

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There’s even an entire news item back from CES that was completely cut, and now you get to hear ten weeks later. Old news is so much fun!

Thanks for your patience, and we’ll have some new podcasts in a few weeks, we promise.

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Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

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2old2play’s 2008 LAN Video, Older Gamers Having Fun2old2play’s 2008 LAN Video, Older Gamers Having Fun


2OLD2PLAY from Janks Morton on Vimeo.

For those 25 and older, 2old2play offers lots of great gaming fun and communities for all genres of gaming. They’ve been around since roughly 2005, this video, done by Janks Morton (one of the members) is excellent. This type of footage could easily be something on a cable network, A&E or Travel Channel, very high end editing that can’t be beat for a LAN party.

The Chicago LAN is an annual event for these older gamers. As a fellow community member, I’ve got to tip my hat to the quality content in the coverage. Hopefully, next year, I can go too.

(Thanks, 2old2play.com)