Episode 398: Only Two More

Two more episodes, and Paul is no longer a regular podcast host. On a side note, there will be no podcast next week due to scheduling conflicts.

This week’s news:

  • The Pokémon Company shuts down PAX party with lawsuit
  • 881 E.T. cartridges buried in New Mexico desert sell for over $100K
  • The smaller new 3DS is coming to the US on September 25
  • How GOG rescued 13 Forgotten Realms games from licensing hell

All this and Listener Feedback.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 314: Post-E3 Discussion, Titanfall T-Shirt ContestEpisode 314: Post-E3 Discussion, Titanfall T-Shirt Contest

Jordan Lund and Jonah Falcon finally get back together after an eventful E3 2013, as Jordan finished his not-so-stellar review of The Last of Us. Part of the podcast was from Jonah’s live television show on MNN, which recapped Microsoft’s decision to reverse its online policies with the Xbox One.

The news this week includes:

  • EA’s Soderlund states next-gen consoles should have come a year earlier
  • Xbox One, PlayStation 4 premium games will cost $59.99
  • EA’s Star Wars licensing deal ‘almost didn’t happen’, DICE pushed for Battlefront
  • Fish claims Fez 2 won’t come to Xbox One due to anti-indie policy

This week has a contest: win a free Large T-Shirt of Titanfall, by answering the question: What game at E3 impressed you the most?

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)

Mass Effect 3: What REALLY Went Wrong, And How To Fix ItMass Effect 3: What REALLY Went Wrong, And How To Fix It

NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU.

In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, for a few reasons: they tend to be young, they tend to express their immediate feelings almost as a stream of consciousness, and let’s face it, the Greater Internet Dickwad Theory comes into play as well.

When it comes to game endings, when I hear that the community is upset about a game’s ending, I almost always take that as a good sign that the ending is daring and provocative. For example, there was an outcry over the abruptness of the ending of Halo 2, which had the nerve to conclude with a cliffhanger. The 2009 Prince of Persia reboot ended with the player undoing all of the work to free an ancient evil god they’d just imprisoned.

So when I heard that there was a growing outcry about the endings of Mass Effect 3, my interest peaked, because invariably, that meant the story was provocative and daring, instead of predictable and boring.

(more…)