Episode 402: One and a Half Episodes

This episode is so long, we actually had to cut on of the stories that went too long. We get some listener feedback for Scott as well.

The news includes:

  • EA data leak on Pastebin exposes emails and passwords
  • Adobe confirms major Flash vulnerability
  • Report: Nintendo’s next platform NX combines console and handheld
  • Remaining Batman Arkham Knight Season Pass content revealed
  • EA: Remakes happen when you’re ‘out of ideas
  • Bandai Namco pulls plug on Rise of Incarnates
  • Analyst: Preorders drive more sadness than anticipation

Let us know what you think.

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Gaming Podcast 169: The Zerg RushGaming Podcast 169: The Zerg Rush

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  • Move will appeal to the hardcore gamers as well
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  • Not looking good for Activision‘s lawsuit
  • Nolan Bushnell returns to Atari

Thanks for all the feedback and answers to the questions last week. This weeks, we’re asking a tough question… what game exists in the market today that rivals the overall play time seen by games like Minesweeper and Solitaire?

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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