Episode 428: E3 2016 Loot Contest

Last week, we recorded a show with Jonah on the E3 show floor, while Paul made a cameo to discuss Zelda and Lego Dimensions before leaving with the Nerd Flu.

But better yet, we have a E3 LOOT SWAG CONTEST, with a crapton of stuff to give away, including a T-shirt and an ACTUAL Loot Crate, as well as an NBA 2K17 gold Kobe Bryant coin complete with exclusive DLC for NBA 2K16.

How do you enter? Be in the continental US and listen to the podcast to learn how to win a bunch of E3 goodies.

0 thoughts on “Episode 428: E3 2016 Loot Contest”

  1. I’m anticipating the new South Park game!

    “the purge”
    Thank you for letting me enter for swag!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 632: Bobby Kotick Is TerribleEpisode 632: Bobby Kotick Is Terrible

This week comments on the crapshow that is going on with most of the third party publishers. That, and some updates to games that people really care about.

The news includes:

  • Bethesda shows another brief tease of Starfield
  • Kotick reportedly says he’ll consider leaving if he can’t fix Activision Blizzard’s culture problems
  • Minecraft 1.18 ‘Caves and Cliffs Update’ Part Two is officially available on all platforms

Let us know what you think.

We Need Another Ikari WarriorsWe Need Another Ikari Warriors

In 1986 SNK released Ikari Warriors, it had all the makings of a classic title. Cool weapons, time strategies, two player action and a great challenge. We’re now seeing folks reproduce some of the essence of classic games by creating platformers like Little Big Planet and Mega Man 9, where is the love for the top-down scrollers?

Ikari Wariors was one of the first game titles to use a rotary joystick along with a directional system. Looking at the current generation Xbox 360 and PlayStation 3 it’s plain to see the joystick is equipped with this design. We’ve seen Geometry Wars utilize the analog stick to create a 360 directional attack, so it’s possible to utilize this behavior for Ikari Warriors.

Given SNK is still alive under the name SNK Playmore the intellectual property must still exist to breath fresh life into an Ikari Warrior remake, with about six to eight months development time a classy title could be re-developed using old concepts brought to the current generation hardware.

Blast grenades, RPG’s, smart bombs, air strikes the options are limitless and the concept has been proven to work. Given the gamer demographic of 18-34 it’s plain to see old gamers of the Arcade and NES would recall and rebuild their love for the title while attracting younger audiences whom have never seen an Ikari Warriors title; if it worked in 1986 are we so adverse to it working again?

Games do not have to implement full 3D perspective graphics to be cool, we’ve seen proof in that with the Wii and the demand for titles like Little Big Planet. We neeed another Ikari Warriors.