Episode 429: Colored Controllers

We’re still running the contest for the E3 loot, which includes a T-shirt, a Loot Crate, some Civilization 6 swag and a Kobe Bryant gold coin with a DLC code on it.

The podcast also follows up on some of the hardware that was seen at E3, including PDP controllers and the HTC Vive VR headset. Then there’s Brexit…

The news also includes:

  • TIGA calls for government to reassure UK games industry
  • Mario Maker fans have built a better community website than Nintendo
  • Nintendo’s upcoming NX console may use cartridges instead of discs
  • Gears of War 4 on Xbox One will push performance using DirectX 12, PC to have 4K and unlocked FPS

Just let us know what excited you at E3 2016 to win the loot swag.

0 thoughts on “Episode 429: Colored Controllers”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Activision: Cleaning House, Losing StudiosActivision: Cleaning House, Losing Studios

Now that Activision has merged up with Blizzard all under Vivendi it’s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it’s time to trim the fat and get leaned out for the long haul.

This isn’t unexpected news, the only way to grow more effective as a large company is to remove some of the access baggage that can slow you down and let your competitors take control. This is a sad job which nobody takes pride in (most normal people anyway) but it could mean the difference between rising to the top and sinking like a brick.

“We are focused on improving efficiency across the combined organization and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing’s long-term corporate objectives,” Activision Publishing CEO Mike Griffith said in a statement. (gamespot)

It’s important to be aggressive as a large company, just like you would be as a startup company. There is a reason startup companies grow into powerful competitors that win, grow and eventually become (or be purcahsed by) larger companies.

As part of this move some staff will be migrated to new projects, persumably reporposed into other divisions or allowed to find new jobs somewhere else. This is called “realignment” by those in the management organization, and currently those up for realignment are:

  • Radical Entertainment (Prototype, Crash of the Titans)
  • High Moon Studios (The Bourne Conspiracy, Darkwatch).
  • Massive Entertainment (World in Conflict, Ground Control)
  • Swordfish Studios (50 Cent: Blood on the Sand, Cold Winter)

These realignments along with other organizational changes will effect a few working game titles:

  • Brutal Legend
  • Ghostbusters
  • Wet
  • Chronicles of Riddick: Assault on Dark Athena
  • World at Conflict: Soviet Assault
  • 50 Cent Blood on the Sand
  • Zombie Wranglers
  • Leisure Suit Larry: Box Office Bust
  • Several Xbox Live Arcade titles

At this point we’re not sure which, if any, will continue to be developed under Activision and which will be sold off to other companies or retired. Surely, those money making titles will be sold off if Activision has no plans to finish them.

Again, it’s hard to consider this a bad decision. This is a decision of growth over having too many “Cooks in the kitchen” making soup. It’s better to have rock solid titles of epic proportions than a large pool of mediocre titles with minimal sales and bad reputations, and that’s why they spend a lot of time in the office working on this and having a type of  office chair for long hours on a computer is really helpful in this area.

It’s not that the titles they’re questioning are necessarily bad, but are not the leading titles in their space and are should be either given a stronger team to work on them or retire them entirely. To build a stronger team with passion and direction it might be best to sell the franchise(s) to other organizations so they can do it right with time and attention to detail.

(Thanks, gamespot)

DRM Free Spore Steams Forward!DRM Free Spore Steams Forward!

Gamers get upset when developers sneak ugly hacks onto their computers when they just want to play video games. Although gamers really only revolt when they know their being exploited, Spore is a fine example of how not to lock down a video game. Using SecuROM was a bad decision on the part of Electronic Arts, no matter what their PR spin tries to tell us.

Imagine a world of DRM free spore and you may be imagining reality using the Valve’s Steam software download architecture.

“The moderator specifically mentioned Spore but it’s possible this extends to other EA games that used SecuROM as well (like Mass Effect). If a game on Steam uses third-party DRM, it’s supposed to be mentioned on the product page.” (cinemablend)

We’ve been complaining about the Spore DRM for month snow on the gaming podcast, perhaps we’ll have to shut our mouths soon enough.

(Thanks, GameStooge)

Episode 454: Rather Die Than SwitchEpisode 454: Rather Die Than Switch

Gaming Podcast is back after the one week break, and finally truly weighs in on the announcement of the Switch – and aren’t impressed. What does impress the crew is the latest addition to the survival horror genre, Resident Evil 7: Biohazard, which takes the radical approach of being a survival horror game. They also ponder about how great a Zelda/Minecraft game would be.

The next episode will be Gaming Podcast’s 10th anniversary, so longtime listeners are encouraged to write in.