Episode 430: Audio Issues

This episode has some audio issues due to circumstances requiring Jonah to tape from outside in the NYC streets. Otherwise, this week’s news is Poke-mazing as some major issues hit the video game world this past week.

The news includes:

  • Valve’s Counter-Strike illegal gambling controversy continues
  • Red Dead Redemption sales jump 6000% after Xbox One backwards compatibility announcement
  • Pokémon Go raises security concerns among Google users

This is the contest’s last week. The Question of the Week is “How much is too much data to share with a game company?”

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Episode 257: The Golden BoysEpisode 257: The Golden Boys

This week’s episode has a lot of … personality. That is, a lot of mockery, cursing, sniping, and general chaos – making it one of the best podcasts ever. Jordan Lund wasn’t available due to commitments at work, so Dan Quick once again filled in, and as expected, got along with Paul S. Nowak famously, as they tagteamed Jonah Falcon. In the meantime, the Gaming Flashback this week was Civilization II.

This week’s news also made Paul explode. Twice:

  • Congressmen want warning labels on all games
  • Exec: Console version of Diablo III will be “full Blizzard experience”
  • Grand Theft Auto V details allegedly leaked
  • EVE Online FanFest Panel accused of “tasteless” behavior
  • Rumor: Microsoft to release ‘Xbox Lite’ before next-gen

The winners of The Darkness II contest were also announced. All this in an episode bursting full of good, old-fashioned bitchiness.

Episode 649: Activision-Blizzard Sued AgainEpisode 649: Activision-Blizzard Sued Again

[This episode has been re-uploaded due to technical issues]

Another week, another time that Activision-Blizzard suffers legal issues — in fact, there are lots of legal shenanigans going on. No Gaming Podcast this week in this short episode, while Microsoft Movie Maker has a comeback.

This week’s news includes:

  • New York City sues Activision Blizzard, says Bobby Kotick is ‘unfit’ to negotiate the Microsoft buyout
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  • Xbox and Bethesda Games Showcase announced for June 12
  • Xbox has helped Fortnite sneak its way back onto iPhones

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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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