Episode 430: Audio Issues

This episode has some audio issues due to circumstances requiring Jonah to tape from outside in the NYC streets. Otherwise, this week’s news is Poke-mazing as some major issues hit the video game world this past week.

The news includes:

  • Valve’s Counter-Strike illegal gambling controversy continues
  • Red Dead Redemption sales jump 6000% after Xbox One backwards compatibility announcement
  • Pokémon Go raises security concerns among Google users

This is the contest’s last week. The Question of the Week is “How much is too much data to share with a game company?”

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Episode 607: PC and xCloudEpisode 607: PC and xCloud

This week’s episode is double-sized, because the previous week’s episode was… pretty bad. Who knows? Maybe we’ll air it some week when we’re unable to post a new episode.

This week’s news includes:

  • Xbox Cloud Gaming for PC beta invites sent out
  • Rumor: Battlefield 6 not coming to Xbox One or PS4
  • BioShock 4 job listings appear to confirm an open world and sidequests
  • Civilization 6’s final free game update adds three new units, two new maps, and more
  • Nintendo says it will focus on more original game series in the future

All this and listener feedback. Post your own feedback here at Facebook.

Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing

ghostbustersBad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.

Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.

Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.

Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.

(Thanks, BlendGames)