Episode 438: League of Denzer

As Jonah and T.J. chide Scott for going into an F-bomb rage over the iPhone’s price, the holiday season looms, and T.J. talks about his renewed relationship with League of Legends.

This week’s news items include:

  • All Battlefield 4 expansions are free until next week
  • Sony confirms layoffs at London, San Diego Studios
  • Valve tackles dodgy devs cheating Steam review scores
  • League of Legends surpasses 100 million monthly players

All this and one Listener Feedbnack we didn’t get around to listening to, so wait til next week.

0 thoughts on “Episode 438: League of Denzer”

  1. My roommate has the white PS4 that was bundled with Destiny.

    I recall playing DotA when it was new in 2005, but I haven’t played it in years because I disliked teammates “feeding” (dieing a lot) and being killed by multiple opponents because my teammate(s) wouldn’t declare MiA (missing in action) heroes in their lanes.
    Regarding why people in RTS and MOBA games click constantly might be to help their reaction time, as I, too, did that; it would let me know relative server latency.

    I never played LoL, HotS, or DOTA2, but I have spectated DOTA2 to see my PC’s performance, and DOTA2 got a Vulkan update, so I’m hoping for the next Half-Life, Left 4 Dead, Counter-Strike, or Valve game to use a good Vulkan implementation.

    I enjoy watching Super Mario Maker, “Retro” category games, nostalgic games, and high requirement games because I’m using an old PC until Zen arrives, and I, too, use Twitch to preview games.; it, also, serves as “background noise”.

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In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.

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