Imagine we told you the story of a game where you hack things up over and over and over and over by clicking the mouse to gain items. These items allow you to go into harder areas of a dungeon and hack things up over and over again. Would you buy into it? Probably not.
Yet Diablo, since its inception, has fascinated gamers with the fundamental goals of hacking and slashing your way to a hellish beast in hopes to hack and slash him as well. It does, however, have a firm storyline which has gotten better with age and usually marvels gamers with graphic advancements set to blow the mind.
Diablo II had some nice graphics, but they were not mind blowing and earth shattering but the game continued to be fun to play. So fun, some gamers continue to play Diablo II even today, grinding out armor and weapons. What’s the fascination?
Blizzard Entertainment seems to be born on the wind of success, each title pulling more gaming headlines than the last. Diablo III has taken over gaming RSS feeds, headline news and has presented itself on social media sites like it was the second coming (perhaps, just the opposite?)
Diablo 3, graphically, and functionally, seems to highly exceed the levels it set with the last two titles. Destructible environments being one of the best additions to the franchise, along with new classes, weapons and enemies.
The core of the game, based on the gameplay footage, is fundamentally the same: beat baddies in excess and capture cool items. Blizzard has mastered the “grind” for items and the repeated quest plots in all of its title, especially World of Warcraft, but they’ve done it in an addicting manner. We know its repeatative yet we desire to continue to play. Work of genius.
How much Diablo 3 can a single person play before growing bored? For most, boredom is quite the opposite of the hack and slash experience, choosing to sit down with their Fritos and Soda and waste away the days.
I saw the Hollywood Medium episode featuring Cory Feldman with Tyler Henry discussing Corey Haim, and I anticipate his related, upcoming project…
AMD profiting off these slim and future consoles is great, despite redundancy!
I don’t see World of Warcraft coming to consoles unless Blizzard redoes coding to support more than 3 threads maximum, barely using a third, because current consoles use multi-threading via low overhead APIs to accommodate their 8 cores clocked at 1.6/1.75GHz:
http://forums.d2jsp.org/topic.php?t=61949096&f=188&p=506826270
However, this might be incentive for Microsoft to push/aid Blizzard to code World of Warcraft for the Xbox Scorpio by adding more threading and DirectX 12, since DX12 has low overhead supporting more threads than previous DX APIs and Asynchronous Computing on which AMD’s GCN architecture excels while current and upcoming consoles have GCN architecture:
http://forums.d2jsp.org/topic.php?t=61949096&f=188&p=507044223
Windows 10 users could, then, benefit from WoW using more multi-threaded code and DX12 which might cause millions of players to switch to Windows 10 being the only OS with DX12.
Bethesda announced that Doom will get Deathmatch and Private Match modes via its Free Update 3 later this month! We can expect Arcade mode via the campaign eventually…
I’m highly anticipating AMD’s Zen CPUS!