Episode 437: Star Trek and Call of Duty

Jonah Falcon talks about meeting stars and playing games at the Star Trek Convention in New York, while TJ Denzer talks about attending the Call of Duty XP convention in Los Angeles. All the while, Scott anxiously awaits the 8th episode of Minecraft Story Mode.

This week’s news includes:

  • iPhone 7 and 7 Plus announced with water resistance, dual cameras, and no headphone jack
  • Nintendo steals Apple show with game announcements
  • Sony unveils new PlayStation 4 Pro
  • Xbox Live Clubs and LFG arrive for Xbox One preview members

All this and Listener Feedback, too.

0 thoughts on “Episode 437: Star Trek and Call of Duty”

  1. I saw the Hollywood Medium episode featuring Cory Feldman with Tyler Henry discussing Corey Haim, and I anticipate his related, upcoming project…

    AMD profiting off these slim and future consoles is great, despite redundancy!

    I don’t see World of Warcraft coming to consoles unless Blizzard redoes coding to support more than 3 threads maximum, barely using a third, because current consoles use multi-threading via low overhead APIs to accommodate their 8 cores clocked at 1.6/1.75GHz:
    http://forums.d2jsp.org/topic.php?t=61949096&f=188&p=506826270

    However, this might be incentive for Microsoft to push/aid Blizzard to code World of Warcraft for the Xbox Scorpio by adding more threading and DirectX 12, since DX12 has low overhead supporting more threads than previous DX APIs and Asynchronous Computing on which AMD’s GCN architecture excels while current and upcoming consoles have GCN architecture:
    http://forums.d2jsp.org/topic.php?t=61949096&f=188&p=507044223

    Windows 10 users could, then, benefit from WoW using more multi-threaded code and DX12 which might cause millions of players to switch to Windows 10 being the only OS with DX12.

    Bethesda announced that Doom will get Deathmatch and Private Match modes via its Free Update 3 later this month! We can expect Arcade mode via the campaign eventually…

    I’m highly anticipating AMD’s Zen CPUS!

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Last week’s news items included:

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  • Soulcalibur 6 Story Mode and DLC character announced

This past week’s news was simple:

  • EA cancels remaining Madden Classic qualifiers

To be fair, the crew ended up talking about other stuff going on during the week, including the the E3 demo for Cyberpunk 2077 that was finally released to the general public. Gaming still brings smiles to people’s faces.

Eidos and Square Enix Birth Great ThingsEidos and Square Enix Birth Great Things

tombraiderEidos was founded in 1990 and has been the king of its own destiny since its inception. As part of Square-Enix, Eidos and its destiny were called into question, would they continue to run the show or would they become one with Square-Enix. Square-Enix has come out to say they’ll be leaving Eidos to themselves and allow creativity to flow between the companies.

“This is an exciting beginning to what I believe will be an incredible journey. I am very happy that Phil Rogers has agreed to lead Eidos in what I see as an international marriage between our two companies, a marriage that will give birth to great things. Eidos is a content rich company and a culturally significant business to the Square Enix group.” (kotaku)

Square-Enix is playing it safe with this acquisition because this isn’t a great enviroment for shaking things up internally within a development studio. Eidos is well known for Tomb Raider, Hitman, Deus Ex, Thief and many other great projects and have built a solid foundation for the future.

A mind-share between these two groups is a powerful enemy to the competitors if they’re able to open a good dialog between the two companies and share resources, tools and engines. In a world of cost savings and salary cuts, leaning on each others resources to build a better product is a win.

At least we won’t have to call them Square-Enix-Edios because that’s just a mouthful!