Episode 447: More Nintendo Switch News

The Nintendo Switch is looming on us all, and more rumors from trusted sources are popping up. We also reminisce about music from the Jet Grind Radio games and talk about the timing of Titanfall 2 sucked.

This week’s news includes:

  • 6 of the biggest rumors Nintendo Switch rumors
  • EA pursuing development of an open-world game
  • Dead Rising 4 removes campaign co-op

Let us know if you’re going to buy a Nintendo Switch.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 689: PlayStation PortableEpisode 689: PlayStation Portable

The guys discuss Apple and Epic going to the Supreme Court, Nic Cage being in Dead by Daylight, the death of Emile Morel, Mortal Kombat 1 fighters, Clockwork Revolution, Skullgirls, and Mojang complaining about Wiki adverts.

The news includes:

  • Jagged Alliance 3 details how it will support two-player online co-op
  • EA confirms single-player Black Panther game from new studio
  • Microsoft tells court Sony “expected to release” PlayStation 5 Slim and ‘handheld PS5’ this year
  • Hi-Fi Rush update includes a new ‘blistering 200 BPM’ challenge

Let us know what you think.

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

(more…)