Episode 454: Rather Die Than Switch

Gaming Podcast is back after the one week break, and finally truly weighs in on the announcement of the Switch – and aren’t impressed. What does impress the crew is the latest addition to the survival horror genre, Resident Evil 7: Biohazard, which takes the radical approach of being a survival horror game. They also ponder about how great a Zelda/Minecraft game would be.

The next episode will be Gaming Podcast’s 10th anniversary, so longtime listeners are encouraged to write in.

0 thoughts on “Episode 454: Rather Die Than Switch”

  1. Nintendo should make money off its intellectual property accumulated over the past decades; I’m sure that a lot of people would like to own an online library like that of Steam, Origin, Uplay, and etc. exclusively of Nintendo games.

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Episode 222: Gorilla LoveEpisode 222: Gorilla Love

This week is a big episode, as it is chock full of surprising news this week, as well as some long, long reader mail. If that weren’t enough, we take a look back at the IntelliVision game Maze-a-Tron, deal with too much love for Paul, and the mystery that is the popularity of gorillas.

This week’s news includes:

  • Electronic Arts buys Popcap Games
  • Microsoft: Only Master Chief in Halo from now on
  • PlayStation Vita dev costs closer to PSP
  • Netflix takes aim at usage based billing
  • Expert glitcher hired to clean up Modern Warfare 3’s multiplayer
  • Skyrim ‘less confusing’, not ‘more accessible

There’s no Gaming History this week, but the Question of the Week is: “What old game do you most want to see remade?” There’s no contest behind it, but you can always take heart in the fact that your question was probably the most awesome.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!