Episode 457: For Honor

This week’s episode has T.J. raving about the new hotness, the multi-cultural action-MOBA game For Honor, while Jonah complains about the lack of attention paid to Plants vs. Zombies: Garden Warfare 2. Scott, meanwhile, is playing Pillars of Eternity in preparation for the sequel.

This week’s news includes:

  • Nintendo announces DLC Pass for Zelda: Breath of the Wild
  • Bard’s Tale remastered trilogy will be finished, promises developer
  • Sony axes PS Now for PS3, Vita
  • Microsoft teases Project Scorpio in E3 2017 press event

Let us know what you think.

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Episode 420: Light It UpEpisode 420: Light It Up

The number of the episode does not escape notice from the podcast crew, especially a week before April 20. Aside from that, much is made of the release of Dark Souls III, which T.J. Denzer enthusiastically enjoys. The despicable firing of Alison Rapp is also noted from the unaired podcast recorded last week.

This week’s news includes:

  • Former head of Rockstar North sues developer, alleges $150M in unpaid royalties
  • Oculus apologizes for Rift shipment delay, taking steps to speed delivery
  • The Nintendo NX might include Wii U ports
  • Forbes claims Nintendo NX will likely output 4K

Let us know what you think!

Episode 473: Jonah Bashes Zelda, Gets SnarkedEpisode 473: Jonah Bashes Zelda, Gets Snarked

This week’s episode features Jonah being seriously critical of the Zelda series and getting the aghast reactions from his co-hosts (and probably the internet at large). The crew also discusses games on laptops and dreaming about the games they’d played. There’s another Gaming Flashback this week, 2007’s Game of the Year, Yaris.

This week’s news includes:

  • Night Trap 25th Anniversary Edition to haunt PS4 and PC players in August
  • Crash Bandicoot N. Sane Trilogy spotted with Xbox One controls
  • Dragon Quest XI coming West next year
  • Assassin’s Creed Origins director says game won’t be on Nintendo Switch

The Question of the Week: “What game do you play most on your laptop?”

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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