Episode 457: For Honor

This week’s episode has T.J. raving about the new hotness, the multi-cultural action-MOBA game For Honor, while Jonah complains about the lack of attention paid to Plants vs. Zombies: Garden Warfare 2. Scott, meanwhile, is playing Pillars of Eternity in preparation for the sequel.

This week’s news includes:

  • Nintendo announces DLC Pass for Zelda: Breath of the Wild
  • Bard’s Tale remastered trilogy will be finished, promises developer
  • Sony axes PS Now for PS3, Vita
  • Microsoft teases Project Scorpio in E3 2017 press event

Let us know what you think.

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Diablo 3: How Many Headlines Can It Catch?Diablo 3: How Many Headlines Can It Catch?

Imagine we told you the story of a game where you hack things up over and over and over and over by clicking the mouse to gain items. These items allow you to go into harder areas of a dungeon and hack things up over and over again. Would you buy into it? Probably not.

Yet Diablo, since its inception, has fascinated gamers with the fundamental goals of hacking and slashing your way to a hellish beast in hopes to hack and slash him as well. It does, however, have a firm storyline which has gotten better with age and usually marvels gamers with graphic advancements set to blow the mind.

Diablo II had some nice graphics, but they were not mind blowing and earth shattering but the game continued to be fun to play. So fun, some gamers continue to play Diablo II even today, grinding out armor and weapons. What’s the fascination?

Blizzard Entertainment seems to be born on the wind of success, each title pulling more gaming headlines than the last. Diablo III has taken over gaming RSS feeds, headline news and has presented itself on social media sites like it was the second coming (perhaps, just the opposite?)

Diablo 3, graphically, and functionally, seems to highly exceed the levels it set with the last two titles. Destructible environments being one of the best additions to the franchise, along with new classes, weapons and enemies.

The core of the game, based on the gameplay footage, is fundamentally the same: beat baddies in excess and capture cool items. Blizzard has mastered the “grind” for items and the repeated quest plots in all of its title, especially World of Warcraft, but they’ve done it in an addicting manner. We know its repeatative yet we desire to continue to play. Work of genius.

How much Diablo 3 can a single person play before growing bored? For most, boredom is quite the opposite of the hack and slash experience, choosing to sit down with their Fritos and Soda and waste away the days.

RUMOR MILL: Wii 2 Controllers to Have Cameras?RUMOR MILL: Wii 2 Controllers to Have Cameras?

Some leaked documents are showing that the Wii 2 controller will not only have screens on them, but front facing cameras, too.

According to Escapist Magazine:

According to a source that Develop calls “close to the matter,” the controller for Nintendo’s next console will have a front-facing camera, which will be used for creating in-game images.

This comes after weeks of speculation about the new console and its controller, and the source also claims to be able to confirm some of those rumors. Supposedly, the controller will indeed have a large, 6 inch touchscreen (stylus perhaps included) and a standard button layout, as was first rumored about a month ago.

With a touchscreen and camera, the new controller sounds suspiciously like a Nintendo DS or 3DS, and the source believes (but does not know for sure) that the handheld may be able to be used as a controller for the console. “The functions are the same,” he says. “It is a standard wireless controller added with a front-facing camera and touch screen. That sounds far too much like a 3DS to me. But I can’t confirm this, Nintendo is being very cautious about the details.”

Let us know if you believe this rumor.

Gaming Podcast 120: Bringing The FiddleGaming Podcast 120: Bringing The Fiddle

This week we read off some of our Audience Survey Dislikes and requests while plowing through some great community comments. We self-analyze Don to see if he’s really a freak based on some community feedback while tackling some news:

We’re also taking a flashback peak at Return to Pirate Island and a bit of history on Scott Adams, the interactive fiction game developer (not the Dilbert guy). This week’s question is a reverse take on last weeks, thanks to Jonah Falcon: What games did you give up on, due to difficulty, despite wanting to see how it ended?