Episode 457: For Honor

This week’s episode has T.J. raving about the new hotness, the multi-cultural action-MOBA game For Honor, while Jonah complains about the lack of attention paid to Plants vs. Zombies: Garden Warfare 2. Scott, meanwhile, is playing Pillars of Eternity in preparation for the sequel.

This week’s news includes:

  • Nintendo announces DLC Pass for Zelda: Breath of the Wild
  • Bard’s Tale remastered trilogy will be finished, promises developer
  • Sony axes PS Now for PS3, Vita
  • Microsoft teases Project Scorpio in E3 2017 press event

Let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 264: This Podcast is DRM-FreeEpisode 264: This Podcast is DRM-Free

This week is full of gaming goodness as E3 slowly creeps up like kudzu, but there’s still plenty to talk about this week. For one, the Gaming Flashback is the classic Infocom game Planetfall.

The news for the week:

  • DICE has Frostbite-powered titles for 2013 that “will require a 64-bit OS”
  • Actors confirm return to recording booth for Mass Effect 3
  • CD Projekt RED: The truth is DRM does not work
  • Potential $1 billion suit against EA by former student-athletes moves forward

All that and Reader Feedback. This week’s Question of the Week, “Have you ever wanted a game but didn’t buy it due to DRM?”

Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate

Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

(more…)

Gaming Podcast 162: Dramatic Pause FailGaming Podcast 162: Dramatic Pause Fail

This weeks gaming podcast, Settlers of Catan developed by Teuber or Teubler or …whatever! We’re flashing back to mr. Teuber as well and covering some cool gaming news. The news covers a few hot topics of the week, we’ve included:

The question of the week! What type of DRM is universally acceptable?