Episode 460: PAX East 2017 Recap

Jonah Falcon is finally back from PAX East 2017, and related his experiences at the convention. Somehow, T.J.’s musings on Dune and the origins of Mini-Me come up during the discussion. Among the games discussed are Snake Pass, Earthfall, Dauntless, and Yonder.

There’s also some news discussed:

  • Payday owner Starbreeze to publish System Shock 3
  • Switch stock and sellouts could be a problem for Nintendo

Let us know what you think and post in the comments!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 380: Calling All GoatsEpisode 380: Calling All Goats

After a week off from Jonah being at PAX East 2015 and Paul being at GDC, the podcast is back, as this week’s Gaming Flashback is the landmark Guitar Hero. In addition, the podcast learns too late that Cities: Skylines runs on Windows XP. Paul also deals with goats, and the podcast is giving away a free code for Catlateral Damage.

This week’s news items include:

  • Report: Mississippi deputy fired over threatening Xbox Live players
  • Cities: Skylines breaks Paradox sales records
  • Titanfall DLC is free forever on Xbox One, PC, Xbox 360
  • Goat Simulator is coming to Xbox One and 360 in April
  • Cards Against Humanity is now online, free

This week’s Question of the Week, “What is your favorite gaming snack?”

Trials of a World of Warcraft Player: Entry FiveTrials of a World of Warcraft Player: Entry Five

“The Grind”

With Wrath of the Lich King arriving last week it only made sense to jump into the new content “Lich King” style. Although we had initially reacted to the beta, playing the final content was much more fun with all of our guild and friends to play along.

It only took a few hours to get my new Death Knight to level-58 beyond the starting area and into the real world of Azeroth. Upon reaching the main city (Ogrammar as we’re horde) I picked up two new professions to make me a bit of dime: mining and skinning. This is where the beauty of the Death Knight fell apart…

A level-58 character has a few options open for exploration with the Burning Crusade content being the most desirable starting point. However, quickly it became apparent that my professions of mining and skinning were useless in Hellfire and other Burning Crusade areas. Why? Professions start with a value of 1. The last expansion requires your professions to be roughly 300 before you can utilize them.

My level-58 Death Knight has no experience in the ways of skinning and mining, what has he been doing all his life? Apparently killing innocent people in small villages throughout the Eastern Plaguelands. My anticipation with leveling my Death Knight died knowing I’d spend the next few days hunting mines and killing animals as if I where a level-10 toon.

There I was, a high level character trolling Crossroads and Thousand Needles hunting for copper and tin and skinning all the low level creatures I could find. Why didn’t Blizzard consider this when they allow you to create a level-55 character on day one? If we don’t go off and grind our way to a profession level of 300 we might as well not even pick professions at all.

I was not alone in these findings, along my path I found several Death Knights with skinning knives and mining tools looking for open opportunities to cut into the earth or the dead animals skins all around them. Sure, we can kill a cat in seconds flat but the “grind” is what we wanted to avoid, this is what characters spend their first twenty levels doing!

After three sessions of mind numbing grinding I’ve managed to reach a skill of 340 in skinning and coming upon 200 in mining. Mining is still too low for high level game content so I must whisk myself away to noobville every so often to catch a few mythril nodes and pray for a gold deposit along the way.

This may not be a bug in the Wrath of Lich King expansion but it sure is an annoying design flaw.

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

(more…)