Episode 466: Kill This Kitten For Fun

This episode continues to have some audio issues thanks to Jonah leaving his expensive headset back in Los Angeles, forcing him to use his iPad once again as a mic. However, this week’s episode is chock full of game goodness.

This week’s episode includes the following news items:

  • Dragon Quest XI battle system further detailed
  • Overwatch has earned Activision Blizzard over $1 billion in less than a year
  • Steam changes cross-country gifting and gift trading
  • DOTA 2 is getting a co-op campaign with a story

Let us know what you think.

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Gaming Podcast 184: Just like Johnny DeppGaming Podcast 184: Just like Johnny Depp

Gaming Podcast, we get some impressions about gaming reviews and media from our listeners while tackling the gaming flashback 10-Yard Fight for the arcade and NES. We ran out of time on our four stories and didn’t get our gaming history in yet.

This weeks question of the week, what do you think of blaming video game failures on the economy?

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Episode 293: Master of the HouseEpisode 293: Master of the House

This week sees the return of Paul Nowak from his holiday vacation. There’s plenty of news items and some reader feedback, but also the return of Gaming History as the crew checks out the failed portable console, the Game.com.

The news for this week includes:

  • Age of Empires Online won’t be seeing any more content
  • Sony patents tech to stop used games and rentals
  • Major Nelson posts countdown to E3 Expo 2013
  • PvP mode for Diablo III delayed yet again
  • Telltale is in the very early stages of The Walking Dead Season 2

Finally, the Question of the Week is simple: “What did you do on your holiday break?”