Episode 466: Kill This Kitten For Fun

This episode continues to have some audio issues thanks to Jonah leaving his expensive headset back in Los Angeles, forcing him to use his iPad once again as a mic. However, this week’s episode is chock full of game goodness.

This week’s episode includes the following news items:

  • Dragon Quest XI battle system further detailed
  • Overwatch has earned Activision Blizzard over $1 billion in less than a year
  • Steam changes cross-country gifting and gift trading
  • DOTA 2 is getting a co-op campaign with a story

Let us know what you think.

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Episode 347: Final FantasyEpisode 347: Final Fantasy

This week’s podcast features the Gaming Flashback of Final Fantasy VI, which takes up a third of the podcast as Paul and Jordan enthuse about the Japanese roleplaying game at length – so much so, that some news items were skipped over due to running length. Jonah prepares for his trip to PAX East 2014 for the weekend. He also proclaims Emperor Palpatine dancing in Kinect Star Wars the best thing to ever happen for Star Wars.

This week’s news includes:

  • Amazon says FireTV will boost mid-market games
  • Borderlands 2 Vita bundle hits on May 6, game launches May 13
  • Molyneux predicts Kinect-less Xbox One
  • Microsoft looking into Xbox 360 emulation through Xbox One

A lot of Listener Feedback this week, and the Question of the Week is “What mobile games have you played recently?”

Developer Wants License Keys For Console GamesDeveloper Wants License Keys For Console Games

UK developer David Braben from Frontier Developments believes smaller development studios are in the worse position when it comes to re-sale of “pre-owned” video games. Since a developer only gets their cut of the profits when a game is sold new, pre-owned titles allow gamers to play games without paying the developer for the effort.

This also hurts larger publishers, but they’re able to recover because of the sheer volume of games and game titles. One idea David had, was to code each game with a unique license key like a PC game that gamers must enter before playing. This would kill the ability to re-sell video games back to the market for others to buy at a cheaper price (translation: better value).

The future shows a higher degree of downloadable games, which cannot be re-used or sold back to the market, but for now, developers have to deal with pre-owned video games cutting into their profit. Presumably you could have a great game with smaller sales and a high degree of resale in the pre-owned market.

Problem with this take on development? Besides large scale video game sellers like GameStop making 80% profit margins on resold games (rather than a 10-15% on new), gamers want a way to make back some of their money on expensive titles. When you’re paying $60 for a game and you beat it in a week or two, you want to resell it so you can invest in a future title.

My theory… make games more affordable so we don’t feel gouged on the price. We may decide to hold on to it longer and tell our friends about it. A good game reference and a reasonable price will increase sales every time. Don’t try to solve pre-owned problems when the problem is the publisher and the industry making huge game prices.

(Thanks, Kotaku)