Episode 466: Kill This Kitten For Fun

This episode continues to have some audio issues thanks to Jonah leaving his expensive headset back in Los Angeles, forcing him to use his iPad once again as a mic. However, this week’s episode is chock full of game goodness.

This week’s episode includes the following news items:

  • Dragon Quest XI battle system further detailed
  • Overwatch has earned Activision Blizzard over $1 billion in less than a year
  • Steam changes cross-country gifting and gift trading
  • DOTA 2 is getting a co-op campaign with a story

Let us know what you think.

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The crew gets excited about the announcement of The Wolf Among Us 2, although it won’t be out for a while, and bemoan the infestation of live service games everywhere these days in videogames.

The news includes:

  • PlatinumGames pivoting to live service games
  • Rockstar announces Grand Theft Auto 6 in a tweet
  • Tim Schafer doesn’t want Psychonauts or any other Double Fine game turned into a movie

Let us know what you think on Gaming Podcast’s Facebook page here.

Gaming Podcast 144: SpecificityGaming Podcast 144: Specificity

This week we’re delving into the news with focused specificity. Okay, we just wanted to use the word. We’re traveling back to the days of Might and Magic and covering the history of New World Computing. For news, we’re tackling a couple top stories including:

We’ve got some great community questions, great suggestions for board games converted to video games and have a new question, will you buy into Project Natal and Sony’s PS3 solution to console transitions with the “wand?”

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Some folks over at Kotaku ran into problems at the Penny Arcade Expo, it was packed with people and complications. Apparently the rooms are cramped with humans and bad acoustics, leaving some wondering what was going on at the Harmonix demonstration. Others sat in long lines, way ahead of time, to see games like Fallout but were turned away after a long wait.

It seems the lack of fans at E3 has caused people to go elsewhere, PAX for instance, to get their demo gaming fix. There is obviously a demand for this type of expo, if people could figure out how to balance the costs associated with holding such an event. Despite cramped space, long lands and epic disappointments being turned away, will people refuse to go next year?

Probably not. Perhaps they’ll expand to a bigger venue, eventually to be the new “E3” expo?