Episode 468: E3 2017 Recap

Look, we’re back, and as promised, the new podcast is now up and recorded on the final day of E3 in Devolver Digital’s off-site space. Jonah and T.J. hang out near the Fable Fortune booth as they discuss the games they scoped out on the show floor. If T.J. seems a lot more chill than usual, keep in mind he’s enjoyed a few beers by then.

Next week will see Scott joining in with his impressions of the conference from afar.

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Episode 463: Not an April Fool’s EpisodeEpisode 463: Not an April Fool’s Episode

This week’s episode has nothing to do with April Fool’s Day, since that was a week ago. There’s nothing surprising about the crew this time around, though Jonah does finally give his final (?) thoughts on Mass Effect: Andromeda, and Zelda keeps getting heavy praise. The Persona 5 news item alone spurred a ton of debate.

This week’s episode includes the following news:

  • Twitch and YouTube streamers slam Persona 5‘s video policy
  • Total War: Warhammer 2 announced with a new trailer
  • Valve only wants to sell you good games
  • Nintendo might have accidentally revealed that Pokemon is coming to the Switch

Let us know what you think of the heated discussions in the episode.

Are You An Okami Fan?Are You An Okami Fan?

PlayStation 2 fans may recall a little title called Okami, it’s an action adventure game developed by Clover Studios and published by Capcom. The original Okami title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received.

Clover Studios was closed after the release and all the intellectual properties went back to Capcom, the company that funded the studio, leaving Capcom responsible for future sequels.

Christian “Sven” Svensson said “I think we need a lot more people buying the current version before we seriously consider a sequel”. A harsh statement on the game’s combined sales figures, perhaps, but also probably an accurate one. (Kotaku)

This is the sound of a developer not so happy with prior performance and finding it too risky to try for a second title. Although many sequels outshine their parents there is some truth to the fact that slow selling parents will create slow selling sequels, there is something to be said about learning form past experiences.

The game had good reviews, isn’t it worth trying to make a second game based on that? Maybe people just aren’t jazzed about Japaense folklore, myths and legends as the basis for a game.