Episode 468: E3 2017 Recap

Look, we’re back, and as promised, the new podcast is now up and recorded on the final day of E3 in Devolver Digital’s off-site space. Jonah and T.J. hang out near the Fable Fortune booth as they discuss the games they scoped out on the show floor. If T.J. seems a lot more chill than usual, keep in mind he’s enjoyed a few beers by then.

Next week will see Scott joining in with his impressions of the conference from afar.

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Red Steel 2 and Wii Motion PlusRed Steel 2 and Wii Motion Plus

In an “unexpected” move, Ubisoft has opted to utilize the 1:1 accuracy of the Wii Motion Plus add-on device for the Wii remote in their next Red Steel sequel, currently called Red Steel 2. It may be most gamers consider this an unexpected move because they thought the series would be dead after the first launch title.

Red Steel was plagued with motion issues, making it a very unexceptable demonstration of the Wii control scheme. Luckily other titles arrived to show off how the controls were supposed to work; Ubisoft tried to make a hit FPS title using innovative control methods but came up a bit short.

This time, they’re hoping to redeem themselves by having the additional resolution of the new controller device, risking their reputation for a second time on Nintendo’s hardware.

“What was missing was the preciseness of the sabre,” Corre said of the first game, “and with this new device, I think it will change the experience.” (1up)

Although many gamers missed the first Red Steel experience because word about the horrid controls hit the streets quickly, this might be a chance to try the series one final time before giving up on it. In Ubisoft’s defense, the US market is very finicky about their first person shooters which helps explain higher reviews in Europe for the original title.

The games controls were tweaked after E3 2006 when people found it lack luster in performance and ability to mimick the users real moves when sword fighting. Ubisoft said it was because they received the Wii controller prototypes one month before the expo.

Will Ubisoft get the Wii Motion Plus in time to put out a highly polished game showing off Nintendo’s new hardware or will this be a second strike against the franchise? Only time will tell.

Episode 251: The New Crew ReturnsEpisode 251: The New Crew Returns

After last week’s special appearance by Derrick and Jennifer Schommer along with Don Dunn, the regular crew of Jonah Falcon, Jordan Lund and Paul S. Nowak return, and they find themselves with some fascinating news items.

The news items include:

  • Blizzard brags Diablo III will have difficulties that are harder-than-hard
  • Sony passed on Demon’s Souls because it was “crap
  • Sony credit rating downgraded, “strong recovery in earnings unlikely”
  • Tim Schafer raises $1.6M (and counting) to develop an adventure game
  • Epic’s Sweeney: Lifelike graphics will come in our lifetime

Paul is also running a contest to earn “Pixie Diamonds” currency for Disney’s Pixie Hollow social networking MMO, with the prize going to the person who can answer, “Who is your favorite Disney Prince or Hero, and why?”

Microsoft Holds Back Bungie AnnouncementMicrosoft Holds Back Bungie Announcement

E3 was supposed to be the staging point for the next Bungie bombshell but Microsoft was said to cut it to save time. Bungie had big plans to reveal some stuff they were working on and really take best in show for E3. Was it really cut because of time?

This sounds fabricated, cutting a huge announcement because of time constraints makes absolutely no sense. Imagine a firework show where you cut the grand finale because it would push the show over by a few minutes. Just dropping a title name or a 30 second teaser video would have taken a minute at most, we’re not looking for long winded explanations, just the facts.

Perhaps the real reason was Microsoft had it in their back pocket if people found the Netflix and Final Fantasy XIII news hum drum compared to anything Sony or Nintendo were to show off. Reacting dynamically to the news, perhaps they realized Sony didn’t have any epic announcements and Nintendo just showed up to hint at their future accessories. Microsoft’s haymaker of an announcement wasn’t needed to win the show this year.

Or, maybe the low turn out to the event just wouldn’t build enough hype for Microsoft’s big announcement. They could find a better outlet to turn on the hype and get people jazzed for the next Bungie product. Three years ago there is no doubt Microsoft would have come out fighting with all their weapons; this year Final Fantasy XIII was enough to show consumers that Sony’s lost their exclusives.

After the noise of E3 fades we’re sure to hear more from Bungie. We feel bad for the employees of Bungie who were ready to make the announcements on their work in progress. Sometimes, saving it for later is the best thing you can do; think of the anticipation that will build!

(Thanks, 1up)