Episode 475: Sterling Reviews

This week’s episode is 50% longer as the first 20 minutes or so are devoted to the reaction to Jim Sterling’s explosive review of Hellblade and his subsequent recanting later that day. This week has no Gaming Flashback or Gaming History, but there are six news items to make up for it.

The items include:

  • EA talks about Nintendo Switch support
  • Rainbow Six: Siege “Operation Blood Orchid” update launches August 29
  • Myth-inspired RTS Deadhold charges into Early Access later this month
  • No Man’s Sky “Atlas Rises” update adds story content and “limited” online co-op
  • EA says Star Wars: Battlefront “lacked long-term goals”
  • Moons of Madness is Lovecraftian horror on Mars

Let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 421: Pursuit of HappinessEpisode 421: Pursuit of Happiness

This week’s episode morphs from a discussion about abusive workplace practices to pharmaceutical company practices. Otherwise, it’s just a discussion about the games people play and the people who play them. Also, a bunch of pop culture discussion.

This week’s news includes:

  • GameStop to launch video game publishing division
  • Sources leak potential Nintendo NX and controller specs online
  • Nintendo’s cloud-like patent approved
  • Ark: Survival Evolved lawsuit settled

The Question of the Week, “What games are you looking forward to this coming Summer?”

TD Gaming Podcast 104: Happy New YearTD Gaming Podcast 104: Happy New Year

The gaming podcast crew takes a look back at Ultima Online and a bit of history on Kirby, that crazy pink mascot. This weeks gaming news includes:

This weeks soap box we’re talking about gaming in the workplace, wouldn’t you want a Rock Band tournament? Also, ton of user comments this week — keep them coming!

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)