Episode 482: Naptime

This particular episode becomes a little sleepy as one host actually falls asleep during recording. Guess which one. After last week’s episode only partially uploaded, the Gaming Flashback for Okami is actually an insert, too.

The news items include:

  • It’s a big week for new game releases on Switch, PS4, Xbox One, and PC
  • Lego Dimensions comes to an early end after two years
  • Why Xbox One backward compatibility took so long
  • Ex-BioWare says Anthem is an example of EA’s monetization plans

Let us know what you think — without falling asleep first.

0 thoughts on “Episode 482: Naptime”

  1. Hi all.
    Thanks for this episode! I really enjoy your podcast … already several years 🙂
    I have a question, what I wanted to ask since several episodes: @Jonah: why do you start nearly every sentence with „Here is the thing“? Maybebi don’t get it, because I am not a native speaker, but it sounds „strange“ 🙂 no offense!!! *hug*
    I would love, if you (all of you) could talk more about old games (gaming flashback) especially games you played during your youth. Which games fascinated you? Which games do you hate? Which games did you not finish because they are too difficult?
    Did you ever think about playing games on twitch? Something like „let’s plays“?
    Or do you sometimes play online games with your fans? Maybe a discord channel and play song Ames together?
    I know you have family, and fans like me, who live in a different time zone, are nearly not able to participate, but in case of twitch, it would be possible to watch it afterwards 🙂
    So far: please go on and do a lot more episodes! Thank you!
    Greetings from Germany
    Ralf

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Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.