Episode 496: Two Becomes Three

This week starts with two hosts and mysteriously turns into three without any warning. It’s scary. Otherwise, this week’s Gaming Flashback is the source of scorn from the hosts: Spore. Yes, SimEverything was SimDisappointing. Listen in and find out why.

The news for this week includes:

  • Xbox head tweets support of PS4/Xbox One crossplay on Fortnite
  • Warhammer: Vermintide 2 has already sold 500,000 copies
  • Writer Drew Karpyshyn leaves BioWare for a second time

Let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 224: October Xmas DecorationsEpisode 224: October Xmas Decorations

This week, we are running an outtakes episode, part of it long conversations that were cut from previous episodes, while others are just bloopers.

In fact, the first thirty-five minutes or so of the outtakes is Jonah and Jordan discussing news items waiting for Paul to login that didn’t make the cut for the podcast. Other interesting bits is Jonah and Paul talking about pen and paper RPGs and how badly the 4th edition of Dungeons & Dragons stinks, and Paul and Jordan berating stores that put up their Christmas decorations a few months early.

Next week, we’ll have a regular podcast, but this week, enjoy the outtakes.

TD Gaming Podcast 86: Trouble with Norse MythologyTD Gaming Podcast 86: Trouble with Norse Mythology

This weeks gaming podcast we stroll down memory lane with Gauntlet, ponder Microsoft’s role as a PC game publisher, hit up some news:

We’ll also take a look at the history of the joystick and pimp our new gaming podcast forums. You can also checkout our new World of Warcraft guild, Fallen Souls.

Mass Effect 3: What REALLY Went Wrong, And How To Fix ItMass Effect 3: What REALLY Went Wrong, And How To Fix It

NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU.

In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, for a few reasons: they tend to be young, they tend to express their immediate feelings almost as a stream of consciousness, and let’s face it, the Greater Internet Dickwad Theory comes into play as well.

When it comes to game endings, when I hear that the community is upset about a game’s ending, I almost always take that as a good sign that the ending is daring and provocative. For example, there was an outcry over the abruptness of the ending of Halo 2, which had the nerve to conclude with a cliffhanger. The 2009 Prince of Persia reboot ended with the player undoing all of the work to free an ancient evil god they’d just imprisoned.

So when I heard that there was a growing outcry about the endings of Mass Effect 3, my interest peaked, because invariably, that meant the story was provocative and daring, instead of predictable and boring.

(more…)