Episode 504: Very Very Late

This week’s episode is very late thanks to Jonah having to prep for E3, which much of the podcast focuses on. There’s even a massive argument between Jonah and TJ about which film was better: Tron or Tron: Legacy, while Tron 2.0 gets its love as well. This week’s Gaming Flashback is Microsoft’s most popular JRPG, Blue Dragon.

The news items include:

  • Capcom registers Devil May Cry 5 site, fueling E3 2018 rumors
  • Ubisoft confirms E3 reveal of Assassin’s Creed Odyssey
  • Rumor: Microsoft to reveal three Gears of War games at E3
  • Rumor: Rocksteady to announce a Superman game at E3

What do you expect from E3? Let us know.

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Episode 226: Line SteppingEpisode 226: Line Stepping

This week’s episode is light on news but heavy on features, as the Gaming Flashback checks in on the coin-op arcade classic I, Robot, while the Gaming History takes a look at the career of Danielle Bunten Berry.

As for the news, the gang comments on the following items:

This week’s Question of the Week: What board games, if any, do you love to play? Let us know!

Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing

ghostbustersBad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.

Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.

Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.

Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.

(Thanks, BlendGames)