Episode 510: Red Dead Surprise

This week’s episode didn’t initially have a Gaming Flashback, but the crew accidentally started one with 2010’s Red Dead Redemption, which shouldn’t be a flashback since it fails the “10 Year Rule”, but it was so fun to talk about, it became one. They also found some interesting stuff in a thin-news week, which is the usual for Summer.

The news includes:

  • Valve adds temporary fix for fake item scams on Steam
  • Halo devs not working on Battle Royale mode for Infinite
  • Nintendo Switch sales near 20m, down slightly on last year
  • Playground Games staffs up for the rumored Fable reboot

Let us know what you think.

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Episode 316: Talkin’ About Candleja–Episode 316: Talkin’ About Candleja–

Jonah is getting ready for Vegas this weekend, so you know that whatever he does there will probably stay there. On the other hand, Jordan’s just beginning to check out State of Decay, while the winner of the T-shirt contest is announced. Also, for the first time in a long while, there’s a Gaming History – this one on the PlayStation 2.

This week’s news:

  • UbiSoft: Xbox One version of Watch Dogs more dynamic than PS4 and current-gen versions
  • Microsoft prez Don Mattrick leaves to be Zynga CEO
  • Sony: DualShock 4 controller’s light bar cannot be turned off
  • Indian PC gamers upset at Origin price increases

This week’s Question of the Week, “What’s your favorite indie game released in the last year?”

Episode 761: Gamescom ReportEpisode 761: Gamescom Report

This week’s episode the trio discussed Ubisoft CEO Yves Guillemot summoned to court in former employee harassment case, Paradox ‘making adjustments’ to Bloodlines 2‘s Toreador and Lasombra DLC, Sean Murray says the Earth-sized planet in Light No Fire will have ‘real oceans’, Crusader Kings 3‘s new DLC has a release date, Gearbox boss Randy Pitchford says “I think they could charge $200” for Borderlands 4, and Triangle Strategy released on XSX/PS5.

The news includes:

  • Gamescom announcements
  • No Man’s Sky adds fully customisable multi-crew spaceships you can build and fly with your friends
  • Clair Obscur: Expedition 33 is ‘not the end’ of the franchise, director confirms

Let us know what you think.

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)