Episode 510: Red Dead Surprise

This week’s episode didn’t initially have a Gaming Flashback, but the crew accidentally started one with 2010’s Red Dead Redemption, which shouldn’t be a flashback since it fails the “10 Year Rule”, but it was so fun to talk about, it became one. They also found some interesting stuff in a thin-news week, which is the usual for Summer.

The news includes:

  • Valve adds temporary fix for fake item scams on Steam
  • Halo devs not working on Battle Royale mode for Infinite
  • Nintendo Switch sales near 20m, down slightly on last year
  • Playground Games staffs up for the rumored Fable reboot

Let us know what you think.

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Episode 675: Cancel CultureEpisode 675: Cancel Culture

Aside from a news blip taking about Final Fantasy 7 DLC coming to PowerWash Simulator, all of the news seems to talk about cancellations of one kind or another.

The items include:

  • Epic kills Battle Royale game less than six months after release
  • CRIMESIGHT to end service on May 1
  • EA is shutting down Apex Legends Mobile and not giving refunds
  • EA reportedly cancels new Titanfall single-player game
  • Sony, Xbox and Nintendo are reportedly skipping E3 2023

Anything other games you wanted to play but can’t anymore? Let us know.

Bethesda’s Hines: Don’t Shoehorn MultiplayerBethesda’s Hines: Don’t Shoehorn Multiplayer

Bethesda Softworks vice president of marketing Pete Hines is critzing publishers and developers who shoehorn multiplayer into their games that doing such a thing is “a waste of time” and advises, “Just drop it, don’t bother…it’ll make for a worse game.”

In an interview with Next Gen BIZ, Hines states that using online multiplayer as a tool to prevent used game trade-ins and rental simply doesn’t work, and robs developers of valuable man-hours.

Hines stated:

“(People ask us) for a game like Skyrim or Prey 2, why doesn’t it have multiplayer? Well, our question is always the opposite when we talk to a developer. If you’re doing multiplayer, why are you doing multiplayer? What are you trying to accomplish?

“If you’re doing it just to check a box or because every other publisher says you’ve got to have multiplayer, then just drop it, don’t bother, it’s a waste of time, a giant distraction and it’ll make for a worse overall game.

“We want the best game possible. If that’s a singleplayer game that’s 15 to 20 hours, then make that! Don’t waste your time on features that don’t make the game better.”

The Elder Scrolls V: Skyrim and Prey 2 are two Bethesda properties that will lack multiplayer, but one of the tools to encourage games to keep both games will be downlodable content and, even more important, good communications with the game communities and nurturing the fandom for both games.

Eidos and Square Enix Birth Great ThingsEidos and Square Enix Birth Great Things

tombraiderEidos was founded in 1990 and has been the king of its own destiny since its inception. As part of Square-Enix, Eidos and its destiny were called into question, would they continue to run the show or would they become one with Square-Enix. Square-Enix has come out to say they’ll be leaving Eidos to themselves and allow creativity to flow between the companies.

“This is an exciting beginning to what I believe will be an incredible journey. I am very happy that Phil Rogers has agreed to lead Eidos in what I see as an international marriage between our two companies, a marriage that will give birth to great things. Eidos is a content rich company and a culturally significant business to the Square Enix group.” (kotaku)

Square-Enix is playing it safe with this acquisition because this isn’t a great enviroment for shaking things up internally within a development studio. Eidos is well known for Tomb Raider, Hitman, Deus Ex, Thief and many other great projects and have built a solid foundation for the future.

A mind-share between these two groups is a powerful enemy to the competitors if they’re able to open a good dialog between the two companies and share resources, tools and engines. In a world of cost savings and salary cuts, leaning on each others resources to build a better product is a win.

At least we won’t have to call them Square-Enix-Edios because that’s just a mouthful!