Episode 517: Audio Problems

Unfortunately, Skype decided that since Jonah’s webcam was connected, he wanted to use the webcam’s mic instead of the actual mic Jonah uses, making it sound like he’s in the next room talking to the others. It’s unfortunate, since this was the 350th episode of the Videogame Roundtable and longtime co-host Paul Nowak took the time from his busy schedule to join in the landmark episode.

This week’s news includes:

  • Skybound Games will finish the final season of Telltale’s The Walking Dead
  • Star Citizen’s latest promise rakes in almost a million dollars
  • Blizzard denies Diablo: Reign of Terror is a BlizzCon leak
  • Microsoft looking to partner with new Japanese studios
  • Report: PS4 users are setting messages to private after discovering new bug that bricks consoles

Let us know what you think.

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Episode 229: Jonah Versus PaulEpisode 229: Jonah Versus Paul

It’s another brief episode as frictions rise between New Yorkers Jonah Falcon and Paul S. Nowak, while Washington State native Jordan Lund looks on. This week’s gaming flashback in the Nintendo 64’s The Legend of Zelda: Majora’s Mask, as well as the following news items:

  • GameStop pulls PC copies of Deus Ex: Human Revolution off the shelves
  • Penny Arcade Adventures returns
  • Epic Mickey 2 leaked
  • Electronic Arts rewords controversial Origin EULA

This week’s Question of the Week: Are you interested in Epic Mickey 2?

Are Game Controllers Too Complicated?Are Game Controllers Too Complicated?

The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.

We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.

Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.

Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?

Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.

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Episode 677: Let’s Try AgainEpisode 677: Let’s Try Again

Where’s episode 676? Completely unlistenable. Not to mention this episode had to be reuploaded due to file corruption.

The guys discuss Valve luring cheaters into a trap, Nvidia predicting AI models 1,000,000 times more powerful than ChatGPT within 10 years, Sons of the Forest being inexplicably popular, EA making Dead Space 2 and 3 remakes, and an absolutely adorable Tunic plushie.

The news includes:

  • Next Civilization game officially announced by Firaxis
  • Beyond Good & Evil 2 studio reportedly under investigation for “unprecedented” burnout and sick leave
  • Sony’s State of Play 2023
  • Blumhouse’s new gaming division will focus on “indie budget” games

Let us know what you think.