In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.
Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.
Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.
“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)
What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.
This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.
Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.
Hi guys.
Thanks again for this nice episode. Sorry that I was a little bit lazy writing comments under the last episodes, but I had to much thing going on :/
Regarding the topic of this thousand crappy small games on steam: I totally agree. There is so many useless shit there, it’s hard to find the good ones (and I bet there are many we will never find). On the other side, I don’t like that every company tries to run their own shop, because so you have to search / look through so many platforms that it feels like work :/
Best games of the year: i did not really played many actual games, because most of the time I played Magic The Gathering Arena and Hearthstone. Some Overwatch and Battlefield 5 the last weeks. BF makes fun because I play it with my friends, I would not have bought it to play it on my own 🙂
I bought some games, but did not find the way play it. These were Mega Man 11, Detroit become Human, Toki (the new Switch Version) and some shmups for the PS4. I think the only actual title I played so far is Life is Strange 2 (episode 1). Hollow Knight was released 2017, but I bought it some months ago. I love those metroidvania games and I am playing hollow knight a lot during the last weeks 🙂 I Stimm want to play God of War and Red Dead Redemption 2, but there are so many games I wanna play, I will wait with these two until they get a little bit cheaper 🙂
I hope all of you had a great New Year’s Eve and celebrated it with your friends and family. I am looking forward to a good 2019 with a lot of good games and many episodes of your podcast. Stay healthy and the way you are.
Greetings from your loyal listener,
Ralf