Episode 527: Technical Issues

This week’s episode has minor audio issues, but otherwise is okay. Most of the talk is about the Resident Evil 2 remake, and how it’s taken over the world. The crew also discuss the latest Gathering Storm civ, Phoenicia.

The news of the week includes:

  • Capcom shipped 3 million units of Resident Evil 2
  • Valve calls exclusive Metro Exodus deal with Epic “unfair” to Steam customers
  • American McGee confirmed to be working on Alice 3 story, art and design
  • Fallout 76 Survival Mode – PVP Beta starting in March

Let us know what kind of game you want to see remade.

0 thoughts on “Episode 527: Technical Issues”

  1. Hi Guys.
    Thanks for this episode, even if i am not so much into Resident Evil, it was interesting to listen to your thoughts about it 🙂
    I played the last RE on PS4 … it was 7? Dont know exactly 🙂
    I finished Hollow Knight, Detroit Become Human and Monsterboy and the cursed Kingdom … made it to 97% without any walkthroughs 🙂 Yesterday i started with Kingdom Hearts 2.5 because i want to play through this until i start KH 3. And of Course: a lot of Magic The Gathering Arena!
    What do you guys think about all these new-old games coming out besides RE? Like Monsterboy or all these HD Remakes of this and that? Do you like it or do you like the original feeling of the old games and do you want to play only graphical blasts in 2019 (like Last Of Us 2, Anthem and such Triple A titles)?
    For your question of the week: i want a remake of Metroid (the original one on NES and Super Metroid for SNES) as well or some GameBoy Games like Gargoyles Quest or Simons Quest 🙂
    There are some Non-Video Games from my childhood (C64 and Amiga) i would love to see as a remake: Apydia, Turrican, Moonstone, New Zealand Story or Baldurs Gate. On the other side maybe these games were good back in the days but would not be good anymore today even with better graphics? 🙂
    Please stay as you are and keep going with the good work.
    Greetings from germany,
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 147: DramaGaming Podcast 147: Drama

This week we’re talking about some gaming news, TV and media, flashing back to Marble Madness and looking at the historical development career of one Mark Cerny. Here are this weeks news links:

Not only do we hate Halloween, but we’re asking another question of the week: what game are you looking forward to for the holidays?

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

(more…)

EA’s Tiberium Delayed, Big TimeEA’s Tiberium Delayed, Big Time

Electronic Arts is (was?) building a first-person-shooter based on the Command and Conquor series and was set to release on PC, Xbox 360 and PlayStation 3. The original title was originally slated for 2008 and now has been pushed to EA’s fiscal year 2009 or 20010.

The game was not shown off at E3, which is a bit weird, but considering other titles that didn’t make an E3 announcement (halo) perhaps this isn’t too out of the usual. Perhaps the game design was harder to tackle than originally intended? The only thing we know is that it’s slipped a good deal of time from the original date.

The debate is still up on if we need yet another first-person-shooter title, even if it’s based on the C&C series. It seems they’re using a popular series to launch another FPS genre game, will it stand alone as an innovative title or simply be another FPS title skinned with C&C character models?

(Thanks, 1up)